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Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.Not logged in.
Details for Spiny Shell v1.1
SMW Sprites - Spiny Shell v1.1 Show random
File Name: Spiny Shell v1.1
Version History: View
Authors: Darolac, Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a spiny shell. Mario can't pick it up or kick it, but other than that, it's an ordinary shell.

v1.1 by Darolac

What's new:

-Fixed several bugs/oddities regarding sprite's direction
that affected interaction with shell-less koopas.

-Added a define to control if the shell-less koopas should be able to catch the sprite when in its kicked state.

-Fixed star and Yoshi interaction.

-Added proper interaction with purple triangles.
Tags: enemy, lorom, sa-1, shell
Rating: No rating
Download: Download - 2.27 KiB
I don't get why it should be insensitive to fire balls? The spinies are sensitive to fire balls.
Posted by: qantuum - | Link
Shoot, I thought Mario could kick it... well now it won't work :( ah well
Posted by: Romano338 - | Link
Originally posted by chineesmw
Is there a define for Mario to carry the spiny shell?

There is no such option.
Posted by: Darolac - | Link
Is there a define for Mario to carry the spiny shell?
Posted by: Luaxon - | Link
Posted by: KazakhGuy - | Link
SO CLOSE to finally having the shellmets I always wanted.
Posted by: VoxelRoguery - | Link
you can basically troll the player into thinking its a koopa shell by replacing the gfx of the shell with the koopa shell
Posted by: Imnever - | Link
Major Flare
Tested with: PIXI 1.2.9, LM 3.04, SA-1 1.32, ZMZ 1.08

The most pressing bugs I mentioned in the former removal log were fixed. Therefore, I consider this sprite accepted.
Posted by:  Major Flare - | Link
OMG so cruel.. I like it.
Posted by: zacmario - | Link

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