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Details for Spiny Shell v1.1
SMW Sprites - Spiny Shell v1.1 Link - Show random
File Name: Spiny Shell v1.1
Added:
Version History: View
Authors: Darolac, Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a spiny shell. Mario can't pick it up or kick it, but other than that, it's an ordinary shell.

v1.1 by Darolac

What's new:

-Fixed several bugs/oddities regarding sprite's direction
that affected interaction with shell-less koopas.

-Added a define to control if the shell-less koopas should be able to catch the sprite when in its kicked state.

-Fixed star and Yoshi interaction.

-Added proper interaction with purple triangles.
Tags: enemy, lorom, sa-1, shell
Rating: No rating
Download: Download - 2.27 KiB
349 downloads
Screenshots
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Darolac
Originally posted by dubiousdinobot
Am I missing something? Doesn't seem to interact properly with the purple triangles the same way that normal shells do. The spiny shell just rides up the triangle and then bounces back down the triangle - not up into the air like a regular shell. Is there a way to fix this in the asm? Or am I doing something wrong?

That shouldn't happen really, from what I can remember it worked fine. I don't have time to check it though.
Posted by: Darolac - | Link
dubiousdinobot
Am I missing something? Doesn't seem to interact properly with the purple triangles the same way that normal shells do. The spiny shell just rides up the triangle and then bounces back down the triangle - not up into the air like a regular shell. Is there a way to fix this in the asm? Or am I doing something wrong?
Posted by: dubiousdinobot - | Link
Cartesius
This would be so much more useful if there was an option to grab it and kick it. Very unfortunate
Posted by: Cartesius - | Link
qantuum
I don't get why it should be insensitive to fire balls? The spinies are sensitive to fire balls.
Posted by: qantuum - | Link
Romano338
Shoot, I thought Mario could kick it... well now it won't work :( ah well
Posted by: Romano338 - | Link
Darolac
Originally posted by chineesmw
Is there a define for Mario to carry the spiny shell?

There is no such option.
Posted by: Darolac - | Link
Luaxon
Is there a define for Mario to carry the spiny shell?
Posted by: Luaxon - | Link
KazakhGuy
Nice
Posted by: KazakhGuy - | Link
VoxelRoguery
SO CLOSE to finally having the shellmets I always wanted.
Posted by: VoxelRoguery - | Link
Imnever
you can basically troll the player into thinking its a koopa shell by replacing the gfx of the shell with the koopa shell
Posted by: Imnever - | Link
Major Flare
Tested with: PIXI 1.2.9, LM 3.04, SA-1 1.32, ZMZ 1.08

The most pressing bugs I mentioned in the former removal log were fixed. Therefore, I consider this sprite accepted.
Posted by:  Major Flare - | Link
zacmario
OMG so cruel.. I like it.
Posted by: zacmario - | Link

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