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Spiny Shell v1.1

SMW Sprites → Spiny Shell v1.1

Submission Details

Name: Spiny Shell v1.1
Authors: Darolac, Erik
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a spiny shell. Mario can't pick it up or kick it, but other than that, it's an ordinary shell.

v1.1 by Darolac

What's new:

-Fixed several bugs/oddities regarding sprite's direction
that affected interaction with shell-less koopas.

-Added a define to control if the shell-less koopas should be able to catch the sprite when in its kicked state.

-Fixed star and Yoshi interaction.

-Added proper interaction with purple triangles.
Tags: enemy lorom sa-1 shell
Comments: 17 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 2.27 KiB | 560 downloads

Screenshots

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Comments (17)

Darolac Author Link
Originally posted by dubiousdinobot
Am I missing something? Doesn't seem to interact properly with the purple triangles the same way that normal shells do. The spiny shell just rides up the triangle and then bounces back down the triangle - not up into the air like a regular shell. Is there a way to fix this in the asm? Or am I doing something wrong?

That shouldn't happen really, from what I can remember it worked fine. I don't have time to check it though.
dubiousdinobot Link
Am I missing something? Doesn't seem to interact properly with the purple triangles the same way that normal shells do. The spiny shell just rides up the triangle and then bounces back down the triangle - not up into the air like a regular shell. Is there a way to fix this in the asm? Or am I doing something wrong?
Cartesius Link
This would be so much more useful if there was an option to grab it and kick it. Very unfortunate
qantuum Link
I don't get why it should be insensitive to fire balls? The spinies are sensitive to fire balls.
Romano338 Link
Shoot, I thought Mario could kick it... well now it won't work :( ah well
Darolac Author Link
Originally posted by chineesmw
Is there a define for Mario to carry the spiny shell?

There is no such option.
Luaxon Link
Is there a define for Mario to carry the spiny shell?
KazakhGuy Link
Nice
VoxelRoguery Link
SO CLOSE to finally having the shellmets I always wanted.
Imnever Link
you can basically troll the player into thinking its a koopa shell by replacing the gfx of the shell with the koopa shell
 Major Flare Link
Tested with: PIXI 1.2.9, LM 3.04, SA-1 1.32, ZMZ 1.08

The most pressing bugs I mentioned in the former removal log were fixed. Therefore, I consider this sprite accepted.
zacmario Link
OMG so cruel.. I like it.
Luaxon From older version: Spiny Shell Link
It looks like it almost works perfectly like a shell! #tb{O_O}
 RussianMan From older version: Spiny Shell Link
turns out it can't be killed by certain player interactions (sliding), since it always set to be in normal state after interaction happens.
 Erik Author From older version: Spiny Shell Link
You need the latest PIXI for it to work with LM3 anyway.
Also, forgot to update the zip now I included them.
Romano338 From older version: Spiny Shell Link
"Includes GFX: Yes" #ab{o_O} I don't see any graphic file
Also I get an error with pixi 1.2.3, I assume it was made for 1.4 #ab{;_;}
 Major Flare From older version: Spiny Shell Link
Corrected a small bug due to "Stay in Yoshi's mouth" being enabled in the CFG file.