Banner
Views: 807,352,835
Time:
15 users online: ExONightZ, Fermín Acosta Jr., FrozenQuills, Hayashi Neru,  idol, JamesD28, Kncokoff, LemonStir, Magmatic,  Maxodex, OMEGA48,  Sayuri, snoruntpyro, Suika Ibuki, XAGES - Guests: 101 - Bots: 200 Users: 42,355 (1,943 active)
Latest: Mr. Chamanca
Tip: Keep track of ALL patches and hex edits in case you need to transfer your data to a new ROM. It's definitely worth the trouble.Not logged in.
Details for Super Samsara World
Super Mario World Hacks - Super Samsara World
File Name: Super Samsara World
Added:
Version History: View
Authors: supermargot
Demo: No
Featured: No
Length: 22 exit(s)
Type: Kaizo: Light
Description: Super Samsara World is a medium-difficulty, 99% vanilla kaizo hack that starts pretty easy and ramps up gradually, culminating in a challenging special world for players who find all three of the game's Switch Palaces.

This hack features:
Retry system
Mostly non-vanilla music (except SMW Athletic because it still slaps)
An any% ending and a 100% ending
Shoutouts to the kaizo creators who kept me inspired along the way

Super Samsara World is a one-woman project and my first SMW hack. After almost a year of work, I'm very honored to finally be able to share it with the SMW Central community.

This hack is dedicated to my best friend, who is the person who first introduced me to Kaizo hacks, and inspired me to try my hand at making one of my own.

v1.1 update: A change log is included in the zip file, but major updates include:
Nerfing/tweaking various tight jumps/awkward setups
Reworking a secret exit to add a checkpoint
Applying FastROM to help with slowdown issues
Tweaking various levels to decrease spawn dependencies
Reworking the water level to eliminate despawn issues
Tags: traditional, vanilla
Rating: 4.5 (Votes: 6)
Download: Download - 232.73 KiB
1,142 downloads
Screenshots
Previous 
 Next
callmedoor
I give this one a 3 out of 5. I am relatively new to the scene, but the biggest concern I have with this hack is the length of the levels and the difficulty spikes that happen within them.

I think of things like GPW or Ultra Kaizo World and I look at what those hacks ask of you in terms of tricks. They are overall more difficult than many places in this hack, but somehow this one seemed less fun. If I had to guess it is that the midways in the previous two hacks I mentioned come at natural points whereas in Samsara they come way too late in the levels.

At certain points I felt like I wasn't making any progress at all even though I was completing long sections of tricks because the CP was nowhere in sight.

All of that aside, there were some really great levels in this hack. Golden Shell Garrison was amazing. Firmament Ascent was really cool as well. But certain secret levels and the 100% of this game are genuinely unenjoyable due to the demand that is put on the player.

For reference, I have a pretty high tolerance for annoying sections as I am working my way through GPW and UKW, but certain parts of this hack got even me to put the controller down for extended periods and not really feel like I wanted to return to finish.
Posted by: callmedoor - | Link
NeZ
WAHEY! Kaizo beginner here. I've beaten L2K, Quickie World 1, Robfather & Climb the Tower so far, so this is my 5th hack.

I'm 25 hours in and I finally beat Gold Shell Garrison yesterday, so I wanted to give some feedback on it.

First things first: Fuck Gold Shell Garrison. It took me ~14 hours to get through exits 1-6 and the 1st secret exit but it took me ~11 hours to beat Gold Shell Garrison alone, most of it was spent on the 2nd half. The difficulty spike there is absurd, I actually had to use savestates to find setups for all 3 disco shell sections before I managed to beat the whole 2nd half and the boss in one life, something I didn't need to do in any other level so far. As a Split/Second speedrunner, that's not new to me, but I didn't expect it here. A few coin indicators or something for where to jump would've helped me a lot to figure things out sooner. I also wasn't a fan of the boss - I expected a checkpoint and a proper boss. Instead I got no checkpoint and reached the boss with a pounding heart. So of course I touched the boss for some dumb reason while avoiding the disco shell and died. That took me back half an hour and kicked my mood & motivation to the floor. Came back and killed the shell with a spinjump. Well. Fuck. A proper boss and a checkpoint would've made this level great, the way it's designed is just 100% FeelsBadMan. The level itself was difficult, sometimes unnecessarily tight and a bit too long for my taste too but it certainly helped me practice disco shell bouncing. Still, it's definitely my least favorite level so far. I'm glad it's over.

With that rant out of the way, I enjoyed all other levels so far (especially Grinder Palance!) and I will continue and play through the hack. I've already seen the CP pipe on Laughing Glade (took me half an hour), so it's just the difficulty spike of Gold Shell Garison that taints the picture. Thanks for making the hack!
Posted by: NeZ - | Link
Kimota
Amazing hack with great music choices. Nothing too groundbreaking, but everything is done very well. I thought the last level in particular with
jumping between two winged ? blocks
was really cool. I disagree with the previous commenter in that I enjoyed the Kaizo blocks.
Posted by: Kimota - | Link
katun24
A hidden gem, this hack deserves more attention. The levels generally feel very smooth and free of jank or overly tight setups. I like how the difficulty often comes from lengthy sections rather than tightness. Setups should feel intuitive for players used to intermediate-difficulty kaizos from 2018/2019, that is, the obstacles don't leave you hesitate often.

Beware of the difficulty ramping up steeply (and unexpectedly) with the final few exits. This felt out of place but the level design there is still great.

My biggest complaint would be the overuse of (invisible) kaizo blocks. With at least 3 of these in most levels, they get annoying very quickly. I think kaizo blocks are unfitting for a hack like this which has otherwise fast-paced levels.

Graphics and colour palettes are very nicely done, music is meh as some of the tracks are quite repetitive (short loops), and one stage has vanilla music.

Also:
In the second half of Firmament Ascent, the platform despawns if you go too quickly. This left me scratching my head as to how to continue there at first. I suggest having the platform spawn a bit higher up (2 or 3 tiles maybe) since the challenge of the section isn't really in being fast enough to catch the platform.
Posted by: katun24 - | Link
B2De
Well, I had a great time playing through this. I was slow at work, so I decided to hook a snes up on the side and ended up getting through the game in one sitting. It was challenging, yet fair. I see a lot of inspiration within the levels. It has good design and music. I appeciate all the effort put in to make this enjoyable to the kaizo fam. #smw{:peace:}
Posted by: B2De - | Link
supermargot
Originally posted by Chosentw0
But there are some litte things, I like to point out:
-> As you mentioned in the hack itself, the first boss is a joke. The Level was super cool but the boss wasn't. I prefered a bit more of a challenge. Place a checkpoint and make a boss which is worthy the level.


Re: this.

The joke is that it's free and stupid after the suspense of no checkpoint.


THAT's the joke. It's dumb but it's funny to me. :) I get what you're saying but I'm probably not going to change it if I release a version 1.2 in the future.

I'll check out the playlist when I get some free time! Thanks for putting that together! I'm glad you enjoyed your playthrough, and I really appreciate the feedback <3
Posted by: supermargot - | Link
Chosentw0
For your first hack, you really did a great job!
I enjoyed playing through this and it never felt boring.
But there are some litte things, I like to point out:
-> As you mentioned in the hack itself, the first boss is a joke. The Level was super cool but the boss wasn't. I prefered a bit more of a challenge. Place a checkpoint and make a boss which is worthy the level.
-> Since I play a lot of kaizo, I have seen the gimmicks of your levels in a lot of kaizo hacks I played before. Please don't understand this wrong; your levels were great; but I missed the "WOW"-effect in the Levels. I think you have the potential to come up with even more creative and crazy ideas. Keep up the work and improve yourselfe. You can do it ;)
-> I found some cheese and unintended things while playing. I made a TAW and pointed out some parts. You can find it here: https://www.youtube.com/watch?v=9uDfSKzOMWc&list=PL_v0ZZF2m13hILPTv52SVGWUpO7PBeo3B

Over all this hack was very good especially for your first one. Keep improving and I hope, there will be a second Hack from you soon.
I like to give your Hack 4.5 Stars. Since I can't give half stars, take an extra 0.5 Stars for a "first hack"-bonus. :)
Posted by: Chosentw0 - | Link
Holy Shinx
very good, my favorite was "Gold Shell Garison"
Posted by: Holy Shinx - | Link
phillybhatesme
Just downloaded! Thanks.
Posted by: phillybhatesme - | Link
NeXuS15
Really good hack, the update got rid of the super tight spots which makes this even more enjoyable now. good job!
Posted by:  NeXuS15 - | Link
pengy
Fun hack, I'm more of a beginner but enjoyed the stages I've made it through so far. Great first effort imo.
Posted by: pengy - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy