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Details for Blockreator v1.3
Tools - Blockreator v1.3
File Name: Blockreator v1.3
Version History: View
Authors: Kipernal, Major Flare
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: Yes
Website: Link
Description: Kipernal's Blockreator that allows you to simply create custom blocks to be inserted with GPS.
The blocks can be created by selected certain conditions and events to occur when the player or a sprite touches the block.
See the readme for details.

- Added the wallrun offsets, as well as fixed various bugs with labels and certain codes not working properly.

v1.3 (Major Flare):
- Added several events, such as a proper give coins routine, Switch Palace tests, ON/OFF Flip status, and more;
- Added some code optimizations: wherever possible, switched "LDA #$00 : STA $RAM" to "STZ $RAM";
- Better SA-1 conversion - now, it converts sprite tables properly. Also, the resultant code is SA-1 hybrid instead of SA-1 restricted.
Tags: custom asm, custom block, generator
Rating: 4.0 (Votes: 2)
Download: Download - 2.21 MiB
Shiny Ninetales
Dyzen is something similar for sprites, but it's still WIP
Posted by:  Shiny Ninetales - | Link
Can you make this tool for sprites?
Posted by: - | Link
Very handy!
Posted by: FelterBr - | Link
I get some really strange stuff happening trying to insert these blocks with GPS.

I tried (among other things):

Sprite Vertical ->
If sprite type equal $80 -> Shatter block | kill sprite
- end group

What I expeted was the block and the key getting destroyed on collision.
What happens is random blocks getting destroyed on collision. (mostly the ground) and the key staying intact.

Is this tool not compatible with GPS anymore or did I do something wrong?
Posted by: ashtray - | Link
I was wandering how to add points. I checked in the Score tab but there wasn't an option to add points. Could you please show me the ASM code to add points? I'm a bit new to ASM, but all I need is the syntax. Also, the top of a block is solid regardless if I put "make this block solid" on the "mario above event".
Posted by: Redstonetech181 - | Link
Major Flare
Originally posted by MintBreath
When adjusting how long the P-switch timer should go on for, what exactly is this "timer value"? It doesn't go in seconds, but instead in some other unknown format of time.

It goes with frames. In hex, 1E frames are roughly 1 second, so use Window Calculator to help you.
Posted by:  Major Flare - | Link
When adjusting how long the P-switch timer should go on for, what exactly is this "timer value"? It doesn't go in seconds, but instead in some other unknown format of time.
Posted by: MintBreath - | Link
This a great tool for people like me who don't know a shred of ASM! In all seriousness though, this is quite a cool and handy tool. Although, is there a way to make something happen without one of the events happening?
Posted by: MrDoubleA - | Link
This tool is nice and all, but where's the download to BlockTool Super Deluxe?
Posted by: gdrdagamer - | Link

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