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Tip: If you're using the original SMW ending, remember that level 104 (Yoshi's House) will appear during it.Not logged in.
Details for Teleport on No Enemies
UberASM Repository - Teleport on No Enemies
File Name: Teleport on No Enemies
Added:
Authors: Thomas
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: A simple code which teleports the player to a specified level when there are no enemies left onscreen.
Tags:
Rating: 5.0 (Votes: 1)
Download: Download - 989 bytes
142 downloads
Screenshots
Image
MilkyMooer
It's good for battle/boss rooms. Me likey.
Posted by: MilkyMooer - | Link
Thomas
Originally posted by dtothefourth
There seems to be a bug in the patch.
The first line under main should be LDX #!sprite_slots-1 instead of LDA.b #!sprite_slots-1 so it was not looping through sprite slots properly.

How the heck did that happen without anyone noticing? šŸ¤”
Updated with a quick fix.
Posted by:  Thomas - | Link
dtothefourth
Originally posted by duders
It's automatically teleporting me even when there are still sprites on screen, is there something else that needs to be done besides just inserting the asm?


There seems to be a bug in the patch.
The first line under main should be LDX #!sprite_slots-1 instead of LDA.b #!sprite_slots-1 so it was not looping through sprite slots properly.
Posted by:  dtothefourth - | Link
duders
It's automatically teleporting me even when there are still sprites on screen, is there something else that needs to be done besides just inserting the asm?
Posted by: duders - | Link
Pancake001
How do I use it?
Posted by: Pancake001 - | Link
Major Flare
Tested with: Lunar Magic 3.04, ZMZ 1.08, UberASMTool 1.4 (with Asar 1.71) and SA-1 1.32.

Nothing else to add. Accepted.
Posted by:  Major Flare - | Link

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