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Tip: Use PIXI to insert custom sprites into your hack.Not logged in.
Details for Carry Sprites Through Doors and Pipes
SMW Patches - Carry Sprites Through Doors and Pipes Link - Show random
File Name: Carry Sprites Through Doors and Pipes
Version History: View
Authors: wiiqwertyuiop
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Let's you carry sprites between rooms, whether Mario is holding them or they are in Yoshi's mouth, without them disappearing. I also changed some of SMW's sprites so they don't re-spawn when you bring back to the same room. Works with custom sprites.
Tags: carry, carryable, door, doors, lorom, pipes, sa-1, yoshi
Download: Download - 8.79 KiB
I can't patch this. It always gives me errors. I don't understand... It keeps saying, "CarryThroughDoorsPipes/EnableCarry_main.asm:45: error: wanpc failed: Current position (81A015) is after end position (01A015) [warnpc $01A015]
SpriteID location dummy addr: 928008"
Posted by: Notto - | Link
I just had a problem with this patch while I was building a baserom, after inserting the patch and run PIXI the rom crash on the title screen, it may be some incompatibility. But I'm sure this patch was the problem.
Posted by: Insanit - | Link
Works great but for some reason this patch makes it so that bowser only throws one mechakoopa, any way to fix this?
Posted by: Bensalot - | Link
Blind Devil
Tested with Asar v1.71, SNES9x v1.58, in both normal and SA-1 ROMs. Also tested custom sprite respawn prevention with PIXI v1.2.9 and GIEPY v1.0.2.

In order for a certain sprite to actually not respawn, its state should match the initial state in which the original sprite is placed (e.g. I take a Koopa shell through a pipe, and if I kick or kill it and go to the point it's originally placed, it will respawn). Other than this really small quirk, patch works nicely, thus it's accepted.
Posted by:  Blind Devil - | Link

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