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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Details for Carry Sprites Through Doors and Pipes
SMW Patches - Carry Sprites Through Doors and Pipes Link - Show random
File Name: Carry Sprites Through Doors and Pipes
Added:
Version History: View
Authors: wiiqwertyuiop
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Let's you carry sprites between rooms, whether Mario is holding them or they are in Yoshi's mouth, without them disappearing. I also changed some of SMW's sprites so they don't re-spawn when you bring back to the same room. Works with custom sprites.
Tags: carry, carryable, door, doors, lorom, pipes, sa-1, yoshi
Download: Download - 8.79 KiB
696 downloads
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Bensalot
Works great but for some reason this patch makes it so that bowser only throws one mechakoopa, any way to fix this?
Posted by: Bensalot - | Link
Blind Devil
Tested with Asar v1.71, SNES9x v1.58, in both normal and SA-1 ROMs. Also tested custom sprite respawn prevention with PIXI v1.2.9 and GIEPY v1.0.2.

In order for a certain sprite to actually not respawn, its state should match the initial state in which the original sprite is placed (e.g. I take a Koopa shell through a pipe, and if I kick or kill it and go to the point it's originally placed, it will respawn). Other than this really small quirk, patch works nicely, thus it's accepted.
Posted by:  Blind Devil - | Link

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