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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
Details for Super Jump
UberASM Repository - Super Jump
File Name: Super Jump
Added:
Authors: HuFlungDu, Major Flare
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: UberASM version of a HuFlungDu's patch made at request of leod. Changes the SpinJump to a SuperJump if you are not moving (though it's easy to change that and I say how in the patch). No credit necessary. Use with Game Mode 14.
Tags: jump, lorom, physics, sa-1
Rating: No rating
Download: Download - 209 bytes
31 downloads
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Maarfy
Works as described, if but a bit antiquated. Note that the super jump is only enabled in scenarios that allow normal spinjumping - this means no super jumping off of Yoshi, no super jumping underwater, no super jumping while holding items, etc. The player’s direction is also randomly reversed from time to time as the jump starts, and cape attack hitboxes can manifest for a split second if the player is caped.

Tested with Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2, UberASM Tool 1.4.
Posted by:  Maarfy - | Link

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