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Super Jump

UberASM Repository → Super Jump

Submission Details

Name: Super Jump
Authors: HuFlungDu, Major Flare
Added:
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: UberASM version of a HuFlungDu's patch made at request of leod. Changes the SpinJump to a SuperJump if you are not moving (though it's easy to change that and I say how in the patch). No credit necessary. Use with Game Mode 14.
Tags: jump lorom physics sa-1
Comments: 1 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 209 bytes | 174 downloads

Screenshots

Comments (1)

 Maarfy Link
Works as described, if but a bit antiquated. Note that the super jump is only enabled in scenarios that allow normal spinjumping - this means no super jumping off of Yoshi, no super jumping underwater, no super jumping while holding items, etc. The player’s direction is also randomly reversed from time to time as the jump starts, and cape attack hitboxes can manifest for a split second if the player is caped.

Tested with Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2, UberASM Tool 1.4.