Banner
Views: 1,003,676,696
Time:
14 users online: Bumpty, Children's Digest 1950-2009, Daizo Dee Von, Diego, Dispace, ElReyGarcia, Koopenstein, LordElixs, MarioSonic4life, MarsAmpere, Natsu,  NopeContest, qantuum, scratch - Guests: 53 - Bots: 128 Users: 54,851 (2,037 active)
Tip: Don't replace the first two Map16 FG pages unless you explicitly know what you're doing, or objects may act strangely.
Not logged in.
Details for Slide Attack
UberASM Repository - Slide Attack Link - Show random
File Name: Slide Attack
Added:
Authors: HuFlungDu, Major Flare
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Uberasm version of a patch made at request of: Ladida
Allows Mario to slide attack by running and ducking. Will kill any enemy that can be killed by a star.
As always, no credit necessary.
Tags: attack, lorom, physics, sa-1, slide
Rating: No rating
Download: Download - 464 bytes
208 downloads
Screenshots
Image
slopcore
Hello, I have run into a glitch with this patch that will randomly kill Mario when sliding through a sprite (seems like any sprite will cause it).

I have made a post detailing my problems, theory as to why it's happening, and a video showing exactly what I mean, here https://www.smwcentral.net/?p=viewthread&t=101592

Unmentioned in the thread linked above, but it could also be caused when used in a level with Ice Physics.

Otherwise this is a very cool patch, and opens up a lot of cool options for level making.

EDIT: Binavik, and Monkeyfist01, have helped me understand what's going wrong here, and we were able to find a fix.

Putting a semicolon in front of lines [ LDA $1490|!addr ] and [ BNE .hasStar ] as well as changing [ LDA #$03 ] to [ LDA #$02 ] will fix this problem, however, it has a small side effect of giving Mario invincibility/star power for 3-4 frames after releasing the down input.

EDIT 2: This fix will also cause another side effect: If you collect a star, the slide mechanic will cancel out the star's power, as well as cause the star power music to play indefinitely until Mario dies and restarts the level.
Posted by: slopcore - | Link
Kevin
Tested with: LM 3.04, UberASMTool 1.4, SA-1 1.31. Works as intended, so accepted (I just added the screenshot).
Posted by:  Kevin - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks