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Slide Attack

UberASM Repository → Slide Attack

Submission Details

Name: Slide Attack
Authors: HuFlungDu, Major Flare
Added:
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Uberasm version of a patch made at request of: Ladida
Allows Mario to slide attack by running and ducking. Will kill any enemy that can be killed by a star.
As always, no credit necessary.
Tags: attack lorom physics sa-1 slide
Comments: 2 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 464 bytes | 282 downloads

Screenshots

Comments (2)

slopcore Link
Hello, I have run into a glitch with this patch that will randomly kill Mario when sliding through a sprite (seems like any sprite will cause it).

I have made a post detailing my problems, theory as to why it's happening, and a video showing exactly what I mean, here https://www.smwcentral.net/?p=viewthread&t=101592

Unmentioned in the thread linked above, but it could also be caused when used in a level with Ice Physics.

Otherwise this is a very cool patch, and opens up a lot of cool options for level making.

EDIT: Binavik, and Monkeyfist01, have helped me understand what's going wrong here, and we were able to find a fix.

Putting a semicolon in front of lines [ LDA $1490|!addr ] and [ BNE .hasStar ] as well as changing [ LDA #$03 ] to [ LDA #$02 ] will fix this problem, however, it has a small side effect of giving Mario invincibility/star power for 3-4 frames after releasing the down input.

EDIT 2: This fix will also cause another side effect: If you collect a star, the slide mechanic will cancel out the star's power, as well as cause the star power music to play indefinitely until Mario dies and restarts the level.
 Kevin Link
Tested with: LM 3.04, UberASMTool 1.4, SA-1 1.31. Works as intended, so accepted (I just added the screenshot).