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Song Title

    100%

    Your Time Has Come

    SMW Music → Your Time Has Come

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    Submission Details

    Name: Your Time Has Come
    Author: Kritter
    Added:
    Insert Size: 0x0258 bytes
    Type: Song
    Sample Usage: None
    Source: Original
    Duration: 0:56
    Featured: No
    Description: An ominous, foreboding piece with some rock vibes, featuring bits of the SMW Level themes along with a few of my own themes. There is a sense of urgency and an overall feeling of "TIME IS RUNNING OUT!"

    Excellent for your castle, ghost house, final area, dark place, or overworld.
    Tags: castle dark final ghost house overworld
    Comments: 4 (jump to comments)
    Rating:
    0.0 (0 ratings)
    No rating
    Download 31.81 KiB | 323 downloads ▶   Play SPC

    Comments (4)

    HammerBrother Link
    Good for escape sequence.
    MarkVD100 Link
    Honestly, mono somehow makes the song sound more nostalgic IMO.
    Kritter Author Link
    Originally posted by LadiesMan217
    The composition is nice imo, but the mix could be improved. Right now everything is in the middle and it fatigues your ears pretty fast, especially with the high volumes. I'd adjust the volumes on some things, a n example such as your @4 melody could be a tad softer bc @4's are generally loud af. Your distortion guitar chords can be oppositely panned to allow atmosphere as well as the mix to breath in the middle. The percussion's volumes are okay but I'd pan those hats. I fell like the main focus of this composition should definitely be your @0 which should have priority above all other instruments. This doesn't necessarily mean it should be the loudest instrument in the mix but place it where not much is drowning it out which I feel would bc a good center if you spread things around. I think panning those @4's to have their unique pan value would do this comp hella good so it doesn't clash with a centered @0. Alternatively some vibrato sounds do very well panned so you can keep the @4's centered and have your @0 panned as you see fit which would still help give it focus. These are simply quick thoughts off the top of my head but there's a lot of potential to bring the mix out on this comp. I hope you continue to play around more with it! I did have to drop the global volume significantly bc it was too loud in game to the point you could hardly hear Mario jump. Last but not least, please refrain from using any tags outside the official tag list.

    Understood. Thank you for the feedback. back when I first started porting, my ports would always come out too soft. Ironic, no? I'm still learning the newer custom commands, so when I've updated everything, I should just submit an update then? :)
     LadiesMan217 Link
    The composition is nice imo, but the mix could be improved. Right now everything is in the middle and it fatigues your ears pretty fast, especially with the high volumes. I'd adjust the volumes on some things, a n example such as your @4 melody could be a tad softer bc @4's are generally loud af. Your distortion guitar chords can be oppositely panned to allow atmosphere as well as the mix to breath in the middle. The percussion's volumes are okay but I'd pan those hats. I fell like the main focus of this composition should definitely be your @0 which should have priority above all other instruments. This doesn't necessarily mean it should be the loudest instrument in the mix but place it where not much is drowning it out which I feel would bc a good center if you spread things around. I think panning those @4's to have their unique pan value would do this comp hella good so it doesn't clash with a centered @0. Alternatively some vibrato sounds do very well panned so you can keep the @4's centered and have your @0 panned as you see fit which would still help give it focus. These are simply quick thoughts off the top of my head but there's a lot of potential to bring the mix out on this comp. I hope you continue to play around more with it! I did have to drop the global volume significantly bc it was too loud in game to the point you could hardly hear Mario jump. Last but not least, please refrain from using any tags outside the official tag list.