This hack is a good example of crazy asm that's actually really fun to play in a non-conventional way. I recommend playing this on emulator with back-up savestates in case it crashes, since it crashed for me on the Super NT during the final section and checkpoints don't save to the saveram.
Your programming skill is truly impressive. This is one hack I can truly call "unique", and it defies the definition of kaizo. Usually kaizo means there's only one way to beat an obstacle, but here you have to be on your feet at all times-- memorization won't help. I really want to see more dynamic levels like this in the future. Awesome work.
This is a really cool hack. It's completely unconventional and innovative. It is insanely awesome how much work was put into this hack to have all of the different obstacles spawn in unique orders and configurations, and yet, the whole level before the boss is just a vertical level with one custom coded sprite that generates EVERYTHING. Come on, isn't that even a little amazing?