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Details for DKCR Styled Sprite Status Bar
SMW Patches - DKCR Styled Sprite Status Bar Show random
File Name: DKCR Styled Sprite Status Bar
Added:
Version History: View
Authors: Ladida, WhiteYoshiEgg, lx5
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch replaces SMW's original status bar with a system similar to that of the Donkey Kong Country Returns series. Counters are implemented as sprites that show up only when necessary and slide in and out on their own.

Note that this patch disables the timer, as well as the score and bonus star counters.
Make sure to read the readme for instructions and possible drawbacks!

(January 31, 2015: lives are now limited to 99 instead of overflowing the counter.)
(May 27, 2015: Updated Ladida's Mario GFX DMA patch; all graphics now fit into GFX00.)
(January 9, 2018: Now SA-1 compatible!)
(July 6, 2018: Massive update with a handful of bugs fixed and features added, including the ability to show all counters by pausing the game.)
(April 24, 2019: Now compatible with Custom Powerups!)
Tags: counter, dkc, layer 3, lorom, sa-1, status bar
Download: Download - 40.05 KiB
550 downloads
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Drakel
Originally posted by WhiteYoshiEgg
Originally posted by Drakel
Is it possible to disable the frame for yoshi coins? I wouldn't place any of them in my level, so i don't need this :)

An easy solution (though not the most efficient) is to remove the lines that say "JSR .handleYoshiCoinCounter" or "JSR StatusBarMain_handleYoshiCoinCounter".


Thx that helps
Posted by: Drakel - | Link
WhiteYoshiEgg
Originally posted by Drakel
Is it possible to disable the frame for yoshi coins? I wouldn't place any of them in my level, so i don't need this :)

An easy solution (though not the most efficient) is to remove the lines that say "JSR .handleYoshiCoinCounter" or "JSR StatusBarMain_handleYoshiCoinCounter".
Posted by: WhiteYoshiEgg - | Link
Drakel
Is it possible to disable the frame for yoshi coins? I wouldn't place any of them in my level, so i don't need this :)
Posted by: Drakel - | Link
Fermín Acosta Jr.
Does this work with nsmb star coins and vwf dialogues?
Posted by: Fermín Acosta Jr. - | Link
AppleBoy
Hey! This was used in Xalabias Adventure
Posted by: AppleBoy - | Link
LOLRyan2006 the Goombud
Tested it. Loved it
Posted by: LOLRyan2006 the Goombud - | Link
ReaLifePlumber
I believe that the default palette F is Hardcoded where the colors are needed. I would recommend looking at Moa's Castle Intro Sprite for a potentual workaround.
Posted by: ReaLifePlumber - | Link
WhiteYoshiEgg
Originally posted by PedroHrodrigues
When the castle entrance animation happens, the status bar become black, is there anyway to fix this?

You probably need to edit the game's default palette. Copy the colors of palette F to a level with custom palettes disabled, then save.
Posted by: WhiteYoshiEgg - | Link
PedroHrodrigues
When the castle entrance animation happens, the status bar become black, is there anyway to fix this?
Posted by: PedroHrodrigues - | Link
Meirdent
Tested with Asar v1.71, Lunar Magic 3.04, LX5's Custom Powerups 3.3.3, SA-1 Pack v1.32, Snes9x v1.55. Excellent work.
Posted by:  Meirdent - | Link
FailSandwich
Again, the next one should really be SMB3 status bar!!
Posted by: FailSandwich - | Link

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