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Details for Super Mario RPG - Welcome to Booster Tower
SMW Music - Super Mario RPG - Welcome to Booster Tower
I really do suggest you update this whenever you get the chance. I really did give second thoughts whether or not to accept this but the ultimate factor that decided this was the end result didn't sound bad despite the incredible amount of things that need fixing. The mix is off quite a bit. The bass should be louder, the strings on #0 should be louder, actually everything should be louder but not by the same amount, we're talking the individual channels need to be brought up in volume be unique amounts. Your percussion has inaccurate pannings as well inaccurate sample patterns. For example, on #2, you start off with a panned snare when it should be a centered kick THEN a snare. I stopped checking for things on #3 bc that's when it was dragging but I'm sure by now you have an idea on what to be looking out for. There's also some instances in which you repeat volume commands twice which isn't needed either bc they're both the same or bc the one that proceeds the 2nd volume command doesn't even effect a note bc there's nothing after it. Look at the SPC700 Player's volume levels and compare them to yours to determine the appropriator volume and panning needed and go back to the drums to fix that pattern. You can see with all this feedback why I sort of struggled on what the final verdict was but at the end of the day, the song as a whole didn't sound terrible, it just needs some fixing is all. Do keep in mind I don't tear ports apart and expect the impossible such as match a volume level of say 0D 0E bc that's impossible with amk without spending a ton of extra bytes. Anything I point out is possible bc I go and "fix" the text as I make these posts myself to know what I can critique fairly. I do hope to see an update on this!