Attention, Victims of Kaizo! A new challenge awaits you!
Instead of making my first chocolate hack, I decided to put my last ideas for vanilla game design into this hack.
This hack is VERY hard and I would only recommend it to advanced players. The levels are very input heavy.
What you should expect:
-snes clasic/mini compatible version included
-17 exits with an insanely steep difficulty curve
-levels that will push your skills (and your hands) to the limits
-every level is different! From tight, fast-paced platforming levels to insane item abuse levels, you should expect everything.
-indicators to avoid blind jumps
-many custom palettes and lots of aesthetics to make every level look unique
Not included in this hack:
YOU are a victim of Kaizo. And this hack is dedicated to you.
This was such a great Hack!
I'm kinda sad that I allready finished it. I wished there were 20 Stages more.
I can't deside, which stage I liked the most. All Levels had so much action in it, you almost never had the time to relax and all Levels were super creative. (If I really have to pick my favourite Level I might go with Circles of Heat or Etude in Heaven)
The only thing I would do different is - just as NaroGugul said - rearranging some Levels. The later stages were a bit easy sometimes compared to the previous stages.
Besides that, this was a super fun hack - I can't wait for the next one
5 Stars from me!
So another thing i forgot to mention..
Im not sure what was used for the final boss, if its the noob boss sprite thing or whatever.
Apparently it probably uses $13 for a timer (jumps and stuff).. it makes it really annoying and 'unpredictable', since its essentially 'rng'.. (Darkstar has a similar problem with some boss phases where it can spawn at a very bad y position which makes it almost impossible to beat sometimes.. and since this boss is very similar to those, i guess the same source was used)
so if you are going to update it, try replacing every instance of $13 in the code with $14 or replace it with some internal timer.
the way it is make it really..................janky.
also, in the yoshi room in the final castle, i think the coin indicator for the fire spit is one tile lower.. not sure if its intended