| Name: | Ultimate Noob Sprite v1.3.4 |
| Author: | Iceguy |
| Added: | |
| Version History: | View |
| Tool: | PIXI |
| Type: | Standard |
| Dynamic: | No |
| Disassembly: | No |
| Includes GFX: | No |
| Description: | This is the infamous "Ultimate Noob Boss" made by Iceguy. It is now back with a new name that implies it can be used for more than boss fights. It has quite a few attacks and is very customizable. Read the comments in the .asm file for details. |
| Tags: | boss customizable enemy lorom sa-1 |
| Comments: | 40 (jump to comments) |
| Rating: |
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Comments (40)
The ultimate noob boss
Accepted.
Fixed gravity define behavior. Just a matter of changing one specific check for that in the code. Rise and Drop also work properly, too. Thanks to Roberto zampari for reporting it out.
Good MiniBoss
Extra comment: Even nowadays, this sprite has great potential, despite being overused and often badly implemented in hacks. It's an annoying sprite only if you don't know how to design a level with it and its properties.
unknown command. [JMP <Aniptr,x>]
unknown command. [JMP <carryptr,x>]
unknown command. [JMP <deathptr,x>]
unknown command. [JMP <ptrptr,x>]
Probably not a good idea to use it as a non-boss sprite, because if you place more than one in a level, sometimes they can act weird. The most notable issue is regarding animations. If, for example, you're using 2 sprites with animation change states, when one of them is hit to change animation, will also make all other change as well. I don't know if I explained very well, but yeah, I don't recommend using more than one of this sprite in a same level unless you can work around these issues.edit: issue no longer exists.
Is it using the "if this option is set, then include this code" in ASM rather than the rep-1 trick?
...unless you have his permission, but I doubt that.