Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the Add Objects/Extended Objects window.
This is the infamous "Ultimate Noob Boss" made by Iceguy. It is now back with a new name that implies it can be used for more than boss fights. It has quite a few attacks and is very customizable. Read the comments in the .asm file for details.
I tried asking this in the forums but haven't gotten any replies; is there a way to change the tiles the sprite uses ONLY when spitting fireballs or spawning sprites? The idea is for its mouth to open when spitting fireballs but then reverting back to the normal tiles.
Idk if is just me, but this still hasn't fixed the sprite generating issue where as the first 2 enemies that are spawned on screen won't get hurt by Fire Mario's Fireball, without killing the first 2 sprites, the 3rd and higher sprite can die by the fire flower like normal. Hope that get's fixed someday.
On 1.3.3 I have a problem, the aiming doesn't work on console, it doesn't target Mario. I suppose it is still in that version since it's not in the change log.
Yeah, it was strange physics bug with how gravational acceleration and terminal velocity works, when the sprite jumps, it goes up as normal, but when it starts falling, it accumulates its downward speed quickly as if it was forced into the ground by telekinesis.
Fixed gravity define behavior. Just a matter of changing one specific check for that in the code. Rise and Drop also work properly, too. Thanks to Roberto zampari for reporting it out.
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