Banner
Views: 762,213,574
Time:
11 users online: 123abcd, AWMonopolyMan, BabaYegha, eric99333, ExONightZ, FailSandwich, FireFast, kreuzing, Ninja Boy, Stiviboy, Yoshin - Guests: 32 - Bots: 282Users: 40,070 (1,961 active)
Latest: DJSpleef
SMWC3 Content Spotlight
Tob's "Tubular Tableau"!
Not logged in.
Details for ON/OFF Cooldown
SMW Patches - ON/OFF Cooldown
File Name: ON/OFF Cooldown
Added:
Version History: View
Authors: leod
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: Adds an extremely short cooldown timer to ON/OFF switches, fixing the jankiness when trying to hit an ON/OFF switch underwater, no longer causing Mario to hit it 2 or 3 times with a single stroke, thus confusing the heck out of the player.


A bit more in detail, this patch will cause ON/OFF bounce sprites to straight up not spawn, meaning if you have a custom block that spawns the same bounce block sprite, it will gain this cooldown as well, at least if spawned through vanilla routines.
The ON/OFF bounce sprites are actually what handle the toggle of the switch in vanilla SMW, so skipping their spawn keeps the switch un-toggled.
Tags: cooldown, lorom, on-off, sa-1, switch, timer
Download: Download - 1.79 KiB
27 downloads
Screenshots
Image
Major Flare
Patch updated by K3fka.
Tested with: Asar 1.71, UberASMTool 1.4, LM 3.04, SA-1 1.32 and ZMZ 1.08

Fixed a small hijack oversight. Other than that, approved.
Posted by:  Major Flare - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 27

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented