Banner
Views: 790,162,001
Time:
11 users online: DM0NEY, ExONightZ, Flippn'Fences, kagisosteyn2468, KoJi,  MarioFanGamer, NekoPly, S.N.N., Skystarmania, Stivi, WhiteYoshiEgg - Guests: 51 - Bots: 181 Users: 41,248 (1,501 active)
Latest: NekoPly
Tip: The multiple midpoints patch can also be used to move a level's normal midpoint.Not logged in.
Details for Super Mario Wornilla
Super Mario World Hacks - Super Mario Wornilla
File Name: Super Mario Wornilla
Added:
Version History: View
Authors: Drakel
Demo: No
Featured: No
Length: 77 exit(s)
Type: Standard: Hard
Description: This is a Vanilla hack.
Everything you can see looks Vanilla. In some situations there are asm fixes to use other mechanics than intended.

The hack has:
- 7 main worlds + one additional level at the end and one bonus Star Road
- boss fights with a pretty hard difficulty
- individual custom music for each level
- fair save points at the overworld and inside the levels
- lots of bonus areas to get new lifes
- 3 dragon coins in each level
- various secret areas to find
- different routes to reach the end
- optional P-Switch palace to reduce the difficulty
- easter eggs

update:
Version 1.1
Patch notes in the Zip File
Tags: asm, bosses, less exgfx, music, traditional, vanilla
Rating: 4.8 (Votes: 6)
Download: Download - 819.95 KiB
1,697 downloads
Screenshots
Previous 
 Next
Holy Shinx
Very nice hack, I would like to have more checkpoints before bosses, final boss was hard, I think you should put retry patch for that one tbh
and 2 feathers, the scarest part was the last hit since bowser was so fast, but that fight wasn't that bad if you compare it to bowser in kaizo 3, also level design was really good, the part that annoyed me the most was the invisible ghosts in world 7 ghost house, can't wait for the next hack, hope that kaizo that you will be making will be creative, my favorite levels were the ones like 6-1, which is short, has well hidden secret, and is well designed, and you can slide through it

Also if you need tips on last boss fight, to lower the amount of the worst phase is to hit bowser with 2 mechakoopa, store one and get 2 mechakoopas, and throw them, if you do that only 2 hits on that phase remain
Posted by: Holy Shinx - | Link
SomeGuy712x
In world 7 - 2, the autoscrolling section at the end is pretty time-consuming, and if the player enters it with less than 140 seconds on the timer, they will be unable to reach the goal before the clock runs out. I suggest having that section reset the timer to a higher value upon entry.

In 7 - Ghost House, some Boos tend to become invisible, particularly if the player keeps the springboard at the start with them, resulting in very cheap hits. There might be an issue with the sprite memory setting there that's causing that.

And, in some of the Reznor fights, it feels like I'm bouncing off of the bottoms of the Reznor platforms in weird ways that don't seem quite right. Like, I'll jump towards the very bottom of a platform to attack, and then suddenly find myself bounced sideways unexpectedly.
Posted by: SomeGuy712x - | Link
SomeGuy712x
Found another bug, and this one should be easily fixable. The first Yoshi coin in 5 - Castle is placed on a subscreen boundary, so touching the lower half of it produces a ton of 1-ups, and touching the upper half of it makes only the top half disappear. So, just move that Yoshi coin up or down one tile.
Posted by: SomeGuy712x - | Link
Drakel
Originally posted by SomeGuy712x
I found what I think is a bug very early on, that I'm surprised no one else has mentioned yet. So, there's just 3 Yoshi coins in each level, and they're normally worth 4000, 8000, and then 1-up, which makes sense. However, for some reason, if you go through a pipe or door after collecting 1 or 2 Yoshi coins, then the next Yoshi coin you collect is worth just 4000 again. And, as some Yoshi coins are in sublevels or multi-room levels (like the first ghost house, which has multiple doors to go through), this glitch prevents the player from getting the 1-up for collecting all three in those cases.


I know this bug but i can't fix it :(
Posted by: Drakel - | Link
SomeGuy712x
I found what I think is a bug very early on, that I'm surprised no one else has mentioned yet. So, there's just 3 Yoshi coins in each level, and they're normally worth 4000, 8000, and then 1-up, which makes sense. However, for some reason, if you go through a pipe or door after collecting 1 or 2 Yoshi coins, then the next Yoshi coin you collect is worth just 4000 again. And, as some Yoshi coins are in sublevels or multi-room levels (like the first ghost house, which has multiple doors to go through), this glitch prevents the player from getting the 1-up for collecting all three in those cases.
Posted by: SomeGuy712x - | Link
Drakel
Originally posted by NatsuFireball
This hack is very fun, you did a very nice work !

I love the vanilla style, pallettes and overworld. You put so nice music too, like Guile or Vega remixes which sound so nostalgic =]

Bosses are hard but doable. However, there are many slowings during them due to sprite overload.

I would have given you 5 stars but I must admit I agree with FireFast : the last boss is out of point with a "Hard" difficulty tagged game. Even if you give the player 2 power-ups (a mushroom and a cape, though two capes would have been fairer), the boss's difficulty tends to be quite kaizoish. That's not bad thing in itself, but it is for a "Hard" tagged hack. Maybe you could at least give the player a mushroom during the fight ?

In addition to that, we can't save our midway points anymore in SRAM, which was indeed a feature of the original game. This is bad as castles are very hard, especially the last one, and if you want to play without savestates you have to do all the castle again, which adds an unwanted difficulty.

I couldn't beat Bowser after 100 lives so I stopped playing, leaving me a bit frustrated as the rest of the game's difficulty is hard but well balanced. I understand that the last boss must be the ultimate challenge, but its difficulty has to be in line with the game.

However, game is still great !

8/10 (4 stars) Thank you =]



Thx for your big feedback #smrpg{y}

you have a good idea with an additional powerup for the Boss fight. I keep this in mind if it will be nessesary for an patch 1.2

The think about the midway points. If i understand it correct. i would had it, like the original game. So try to get some lifes. Do the Bonus Areas and earn so many lifes as you can.
In all new Mario games (or the most Jump & Runs games). lifes a useless
I know its very frustrating if you on a boss fight and you lost your last life.

I hope you will beat the last Bowser fight at someday #smw{:TUP:}
Posted by: Drakel - | Link
NatsuFireball
This hack is very fun, you did a very nice work !

I love the vanilla style, pallettes and overworld. You put so nice music too, like Guile or Vega remixes which sound so nostalgic =]

Bosses are hard but doable. However, there are many slowings during them due to sprite overload.

I would have given you 5 stars but I must admit I agree with FireFast : the last boss is out of point with a "Hard" difficulty tagged game. Even if you give the player 2 power-ups (a mushroom and a cape, though two capes would have been fairer), the boss's difficulty tends to be quite kaizoish. That's not bad thing in itself, but it is for a "Hard" tagged hack. Maybe you could at least give the player a mushroom during the fight ?

In addition to that, we can't save our midway points anymore in SRAM, which was indeed a feature of the original game. This is bad as castles are very hard, especially the last one, and if you want to play without savestates you have to do all the castle again, which adds an unwanted difficulty.

I couldn't beat Bowser after 100 lives so I stopped playing, leaving me a bit frustrated as the rest of the game's difficulty is hard but well balanced. I understand that the last boss must be the ultimate challenge, but its difficulty has to be in line with the game.

However, game is still great !

8/10 (4 stars) Thank you =]

Posted by: NatsuFireball - | Link
Drakel
Originally posted by FireFast

Your hack is awesome! There's only one thing that's ruining everything, the final Boss. His difficulty is very unfair, fix it and your hack will be 10/10. To reduce a little the difficulty of it will not leave the game bad since the Castle itself is a mega challenge.

Thx for the feedback :) In my Oppinion. It is the last Fight. So the last fight should be the biggest challenge be in the game. I know the fight is very very tough. But in a good way you will get two power ups and with a good strategy, you can beat the Final Challenge.
Anyway. Congratulasions that you get so far #smw{:TUP:}
Posted by: Drakel - | Link
FireFast

Your hack is awesome! There's only one thing that's ruining everything, the final Boss. His difficulty is very unfair, fix it and your hack will be 10/10. To reduce a little the difficulty of it will not leave the game bad since the Castle itself is a mega challenge.
Posted by: FireFast - | Link
Drakel
Originally posted by KOOL KC
Can someone tell me how do you get to world 1 castle.
I have completed the ghost house and switch palace and even got secret exit in 1-3.

I think you only found the secret exit in the ghost house. The Ghost house has also a normal exit to the castle
Posted by: Drakel - | Link
KOOL KC
Can someone tell me how do you get to world 1 castle.
I have completed the ghost house and switch palace and even got secret exit in 1-3.
Posted by: KOOL KC - | Link
Drakel
Originally posted by TheBasicKid331
Originally posted by Drakel
Originally posted by TheBasicKid331
I can't get the secret exit on 7-1, once you go past the goal, if you're still on the skull coaster, you finish the level and die


hmm i don't know what you did wrong. The secret exit is possible to reach. There is no troll. Do you know where it is and what you have to to?
you have to ride the skullcoaster under the first goal. Duck at the end that you not pushed from the skull coaster by the ceiling


Yes, however, if I do that, and duck below the normal exit, I somehow still go through that goal gate and die (because everything disappears)


Sorry, i can't help there. #smw{...} You a the only one, who has this problem. I hope you can fix it by your self
Posted by: Drakel - | Link
TheBasicKid331
Originally posted by Drakel
Originally posted by TheBasicKid331
I can't get the secret exit on 7-1, once you go past the goal, if you're still on the skull coaster, you finish the level and die


hmm i don't know what you did wrong. The secret exit is possible to reach. There is no troll. Do you know where it is and what you have to to?
you have to ride the skullcoaster under the first goal. Duck at the end that you not pushed from the skull coaster by the ceiling


Yes, however, if I do that, and duck below the normal exit, I somehow still go through that goal gate and die (because everything disappears)
Posted by: TheBasicKid331 - | Link
Nowieso
Creative, fun and challenging at the same time! Very great hack!
Posted by: Nowieso - | Link
Drakel
Originally posted by TheBasicKid331
I can't get the secret exit on 7-1, once you go past the goal, if you're still on the skull coaster, you finish the level and die


hmm i don't know what you did wrong. The secret exit is possible to reach. There is no troll. Do you know where it is and what you have to to?
you have to ride the skullcoaster under the first goal. Duck at the end that you not pushed from the skull coaster by the ceiling
Posted by: Drakel - | Link
TheBasicKid331
I can't get the secret exit on 7-1, once you go past the goal, if you're still on the skull coaster, you finish the level and die
Posted by: TheBasicKid331 - | Link
LiliaLaila
Nice levels, a detailed overworld and challenging bossfights =)
Posted by: LiliaLaila - | Link
Drakel
Originally posted by zuhayr
really nice rom hack, enjoyed it so much thanks for making this <3

you`re welcome #smw{:TUP:}
i wish you luck to beat everything
Posted by: Drakel - | Link
zuhayr
really nice rom hack, enjoyed it so much thanks for making this <3
Posted by: zuhayr - | Link
Rocky1985
Very cool Levels
Posted by: Rocky1985 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG