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Super Mario Wornilla

Super Mario World Hacks → Super Mario Wornilla

Submission Details

Name: Super Mario Wornilla
Author: Drakel
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 77 exit(s)
Type: Standard: Hard
Description: This is a Vanilla hack.
Everything you can see looks Vanilla. In some situations there are asm fixes to use other mechanics than intended.

The hack has:
- 7 main worlds + one additional level at the end and one bonus Star Road
- boss fights with a pretty hard difficulty
- individual custom music for each level
- fair save points at the overworld and inside the levels
- lots of bonus areas to get new lifes
- 3 dragon coins in each level
- various secret areas to find
- different routes to reach the end
- optional P-Switch palace to reduce the difficulty
- easter eggs

update:
Version 1.1
Patch notes in the Zip File
Tags: asm bosses less exgfx music traditional vanilla wornilla
Comments: 34 (jump to comments)
Rating:
3.9 (8 ratings)
No rating
Download 819.95 KiB | 3,751 downloads

Screenshots

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Comments (34)

Wahnthac Link
Standard normal, suddenly standard very hard.
Metballs Link
Fairly decent vanilla hack. The final boss was the only thing I didn't like about this hack. Also, the game tends to crash quite a few times once you get to the final boss.
Aurel509 Link
A vanilla hack not much to say, relatively uninteresting from my point of view which disappointed me a little. I liked the design of the overworld though. But despite some interesting ideas, the levels are not very fun in my opinion. Often it's quite flat, or just boring. What makes the hack "hard" is the custom boss fights and the fact that you have to redo a whole section when you die makes it frustrating, not especially a "fun challenge". A checkpoint before the bosses wouldn't hurt.

Anyway, that's pretty much it. I'm sorry if that was a bit harsh, but that's how I feel about it.
Vellidragon Link
I've been finding the boss fights fairly tedious and they really detract from the hack imo. Fighting vanilla bosses in rooms where Mario can barely move because everything is deadly isn't very fun and I've been save-stating my way through them in an otherwise mostly fair and much more forgiving hack.
quickdraw86 Link
Originally posted by Drakel
Originally posted by quickdraw86
This is a pretty good hack. The author has an unhealthy fetish for the yellow plug block, but, overall, this was fun, had a good difficulty curve, and there were some challenging boss battles. 4/5.

thx quickdraw
The Boss fights a really tough, thats true. But you a so happy, if you will beat it :)
About the Yellow "!" Blocks. I want make it easier for the player if he will activated it. But not to easy. Thats why i placed more Yellow ! Blocks than Green one. The Cape could be to strong


True, and that makes sense. It would be more visually interesting if some of theme were recolored to colors that don't correspond to the 4 vanilla blocks, such as pink, grey, etc. Fun hack though, and great for 2 players.
Drakel Author Link
Originally posted by quickdraw86
This is a pretty good hack. The author has an unhealthy fetish for the yellow plug block, but, overall, this was fun, had a good difficulty curve, and there were some challenging boss battles. 4/5.

thx quickdraw
The Boss fights a really tough, thats true. But you a so happy, if you will beat it :)
About the Yellow "!" Blocks. I want make it easier for the player if he will activated it. But not to easy. Thats why i placed more Yellow ! Blocks than Green one. The Cape could be to strong
quickdraw86 Link
This is a pretty good hack. The author has an unhealthy fetish for the yellow plug block, but, overall, this was fun, had a good difficulty curve, and there were some challenging boss battles. 4/5.
Holy Shinx Link
Very nice hack, I would like to have more checkpoints before bosses, final boss was hard, I think you should put retry patch for that one tbh
and 2 feathers, the scarest part was the last hit since bowser was so fast, but that fight wasn't that bad if you compare it to bowser in kaizo 3, also level design was really good, the part that annoyed me the most was the invisible ghosts in world 7 ghost house, can't wait for the next hack, hope that kaizo that you will be making will be creative, my favorite levels were the ones like 6-1, which is short, has well hidden secret, and is well designed, and you can slide through it

Also if you need tips on last boss fight, to lower the amount of the worst phase is to hit bowser with 2 mechakoopa, store one and get 2 mechakoopas, and throw them, if you do that only 2 hits on that phase remain
SomeGuy712x Link
In world 7 - 2, the autoscrolling section at the end is pretty time-consuming, and if the player enters it with less than 140 seconds on the timer, they will be unable to reach the goal before the clock runs out. I suggest having that section reset the timer to a higher value upon entry.

In 7 - Ghost House, some Boos tend to become invisible, particularly if the player keeps the springboard at the start with them, resulting in very cheap hits. There might be an issue with the sprite memory setting there that's causing that.

And, in some of the Reznor fights, it feels like I'm bouncing off of the bottoms of the Reznor platforms in weird ways that don't seem quite right. Like, I'll jump towards the very bottom of a platform to attack, and then suddenly find myself bounced sideways unexpectedly.
SomeGuy712x Link
Found another bug, and this one should be easily fixable. The first Yoshi coin in 5 - Castle is placed on a subscreen boundary, so touching the lower half of it produces a ton of 1-ups, and touching the upper half of it makes only the top half disappear. So, just move that Yoshi coin up or down one tile.
Drakel Author Link
Originally posted by SomeGuy712x
I found what I think is a bug very early on, that I'm surprised no one else has mentioned yet. So, there's just 3 Yoshi coins in each level, and they're normally worth 4000, 8000, and then 1-up, which makes sense. However, for some reason, if you go through a pipe or door after collecting 1 or 2 Yoshi coins, then the next Yoshi coin you collect is worth just 4000 again. And, as some Yoshi coins are in sublevels or multi-room levels (like the first ghost house, which has multiple doors to go through), this glitch prevents the player from getting the 1-up for collecting all three in those cases.


I know this bug but i can't fix it :(
SomeGuy712x Link
I found what I think is a bug very early on, that I'm surprised no one else has mentioned yet. So, there's just 3 Yoshi coins in each level, and they're normally worth 4000, 8000, and then 1-up, which makes sense. However, for some reason, if you go through a pipe or door after collecting 1 or 2 Yoshi coins, then the next Yoshi coin you collect is worth just 4000 again. And, as some Yoshi coins are in sublevels or multi-room levels (like the first ghost house, which has multiple doors to go through), this glitch prevents the player from getting the 1-up for collecting all three in those cases.
Drakel Author Link
Originally posted by NatsuFireball
This hack is very fun, you did a very nice work !

I love the vanilla style, pallettes and overworld. You put so nice music too, like Guile or Vega remixes which sound so nostalgic =]

Bosses are hard but doable. However, there are many slowings during them due to sprite overload.

I would have given you 5 stars but I must admit I agree with FireFast : the last boss is out of point with a "Hard" difficulty tagged game. Even if you give the player 2 power-ups (a mushroom and a cape, though two capes would have been fairer), the boss's difficulty tends to be quite kaizoish. That's not bad thing in itself, but it is for a "Hard" tagged hack. Maybe you could at least give the player a mushroom during the fight ?

In addition to that, we can't save our midway points anymore in SRAM, which was indeed a feature of the original game. This is bad as castles are very hard, especially the last one, and if you want to play without savestates you have to do all the castle again, which adds an unwanted difficulty.

I couldn't beat Bowser after 100 lives so I stopped playing, leaving me a bit frustrated as the rest of the game's difficulty is hard but well balanced. I understand that the last boss must be the ultimate challenge, but its difficulty has to be in line with the game.

However, game is still great !

8/10 (4 stars) Thank you =]



Thx for your big feedback #smrpg{y}

you have a good idea with an additional powerup for the Boss fight. I keep this in mind if it will be nessesary for an patch 1.2

The think about the midway points. If i understand it correct. i would had it, like the original game. So try to get some lifes. Do the Bonus Areas and earn so many lifes as you can.
In all new Mario games (or the most Jump & Runs games). lifes a useless
I know its very frustrating if you on a boss fight and you lost your last life.

I hope you will beat the last Bowser fight at someday #smw{:TUP:}
NatsuFireball Link
This hack is very fun, you did a very nice work !

I love the vanilla style, pallettes and overworld. You put so nice music too, like Guile or Vega remixes which sound so nostalgic =]

Bosses are hard but doable. However, there are many slowings during them due to sprite overload.

I would have given you 5 stars but I must admit I agree with FireFast : the last boss is out of point with a "Hard" difficulty tagged game. Even if you give the player 2 power-ups (a mushroom and a cape, though two capes would have been fairer), the boss's difficulty tends to be quite kaizoish. That's not bad thing in itself, but it is for a "Hard" tagged hack. Maybe you could at least give the player a mushroom during the fight ?

In addition to that, we can't save our midway points anymore in SRAM, which was indeed a feature of the original game. This is bad as castles are very hard, especially the last one, and if you want to play without savestates you have to do all the castle again, which adds an unwanted difficulty.

I couldn't beat Bowser after 100 lives so I stopped playing, leaving me a bit frustrated as the rest of the game's difficulty is hard but well balanced. I understand that the last boss must be the ultimate challenge, but its difficulty has to be in line with the game.

However, game is still great !

8/10 (4 stars) Thank you =]

Drakel Author Link
Originally posted by FireFast

Your hack is awesome! There's only one thing that's ruining everything, the final Boss. His difficulty is very unfair, fix it and your hack will be 10/10. To reduce a little the difficulty of it will not leave the game bad since the Castle itself is a mega challenge.

Thx for the feedback :) In my Oppinion. It is the last Fight. So the last fight should be the biggest challenge be in the game. I know the fight is very very tough. But in a good way you will get two power ups and with a good strategy, you can beat the Final Challenge.
Anyway. Congratulasions that you get so far #smw{:TUP:}
FireFast Link

Your hack is awesome! There's only one thing that's ruining everything, the final Boss. His difficulty is very unfair, fix it and your hack will be 10/10. To reduce a little the difficulty of it will not leave the game bad since the Castle itself is a mega challenge.
Drakel Author Link
Originally posted by KOOL KC
Can someone tell me how do you get to world 1 castle.
I have completed the ghost house and switch palace and even got secret exit in 1-3.

I think you only found the secret exit in the ghost house. The Ghost house has also a normal exit to the castle
KOOL KC Link
Can someone tell me how do you get to world 1 castle.
I have completed the ghost house and switch palace and even got secret exit in 1-3.
Drakel Author Link
Originally posted by TheBasicKid331
Originally posted by Drakel
Originally posted by TheBasicKid331
I can't get the secret exit on 7-1, once you go past the goal, if you're still on the skull coaster, you finish the level and die


hmm i don't know what you did wrong. The secret exit is possible to reach. There is no troll. Do you know where it is and what you have to to?
you have to ride the skullcoaster under the first goal. Duck at the end that you not pushed from the skull coaster by the ceiling


Yes, however, if I do that, and duck below the normal exit, I somehow still go through that goal gate and die (because everything disappears)


Sorry, i can't help there. #smw{...} You a the only one, who has this problem. I hope you can fix it by your self
TheBasicKid331 Link
Originally posted by Drakel
Originally posted by TheBasicKid331
I can't get the secret exit on 7-1, once you go past the goal, if you're still on the skull coaster, you finish the level and die


hmm i don't know what you did wrong. The secret exit is possible to reach. There is no troll. Do you know where it is and what you have to to?
you have to ride the skullcoaster under the first goal. Duck at the end that you not pushed from the skull coaster by the ceiling


Yes, however, if I do that, and duck below the normal exit, I somehow still go through that goal gate and die (because everything disappears)
Nowieso Link
Creative, fun and challenging at the same time! Very great hack!
Drakel Author Link
Originally posted by TheBasicKid331
I can't get the secret exit on 7-1, once you go past the goal, if you're still on the skull coaster, you finish the level and die


hmm i don't know what you did wrong. The secret exit is possible to reach. There is no troll. Do you know where it is and what you have to to?
you have to ride the skullcoaster under the first goal. Duck at the end that you not pushed from the skull coaster by the ceiling
TheBasicKid331 Link
I can't get the secret exit on 7-1, once you go past the goal, if you're still on the skull coaster, you finish the level and die
LiliaLaila Link
Nice levels, a detailed overworld and challenging bossfights =)
Drakel Author Link
Originally posted by zuhayr
really nice rom hack, enjoyed it so much thanks for making this <3

you`re welcome #smw{:TUP:}
i wish you luck to beat everything
zuhayr Link
really nice rom hack, enjoyed it so much thanks for making this <3
Rocky1985 Link
Very cool Levels
Drakel Author From older version: Super Mario Wornilla Link
I'm so sorry. #tb{D'X}
In the 1.0 Version are few issues. I have already submit a 1.1 Version and waiting for the green light. Most of the Issues in 1.0 a Visuelles and typos. So you can Play 1.0 or wait for the 1.1
Drakel Author From older version: Super Mario Wornilla Link
Originally posted by blaze800000
great hack

i wish you luck to beat it if you haven't it already #smw{:TUP:}
blaze800000 From older version: Super Mario Wornilla Link
great hack
Drakel Author From older version: Super Mario Wornilla Link
Originally posted by lordkronos100
Nice Hack The First Booss was Really Interresting Concept :D

Thx. I know that the Boss Fights a tough. But if you beat him is so good feeling in my opinion
lordkronos100 From older version: Super Mario Wornilla Link
Nice Hack The First Booss was Really Interresting Concept :D
Drakel Author From older version: Super Mario Wornilla Link
Originally posted by Danielsonic 87
Wow, this hack seems a masterpiece project^^
Anyway, I personally disagree to insert 3 Dragon Coins, because this can give less information on the progress of the levels.
And... I personally are for the original Formula forever XDXD
If you will do a giant update to this one day, I suggest you to insert 5 DC for getting more near to the perfection^^
Beside Dragon Coins, for me this is an easy 5 stars^^

thx for the feedback #tb{:D}
In the first step of this hack, i wanted to use the dragon coins to unlock new levels and change there style of it. But than i had some problems with that and would keep it vanilla. Sometimes it was already hard to place 3 coins on good positions. So 5 would be way harder #tb{'U'}
What the future will bring, we will see #tb{^^}
Danielsonic 87 From older version: Super Mario Wornilla Link
Wow, this hack seems a masterpiece project^^
Anyway, I personally disagree to insert 3 Dragon Coins, because this can give less information on the progress of the levels.
And... I personally are for the original Formula forever XDXD
If you will do a giant update to this one day, I suggest you to insert 5 DC for getting more near to the perfection^^
Beside Dragon Coins, for me this is an easy 5 stars^^