26 users online: Comaryg, Counterfeit, Dark Mario Bros, Darkbloom, Eduard, Ice Man, ImCos, Infinity, JP 14, kamekku14,  KevinM, Lotica,  MarioFanGamer, MegaSonic1999, OEO6, Pat, PMH, qantuum, Rykon-V73,  Scrydan, SF - The Dark Warrior, Slash Chen,  Tahixham,  Telinc1, toad64, yoshiatom - Guests: 45 - Bots: 255 Users: 45,659 (3,289 active)
Latest user: Alanpl1318
Not logged in.
Details for Disappearing Block v2.2
SMW Blocks - Disappearing Block v2.2 Show random
File Name: Disappearing Block v2.2
Added:
Authors: EternityLarva
Act As: 130
Includes GFX: Yes
Description: A block that disappears shortly after Mario walks on it.

Changelog:
v2.2
Now works with layer 2.

v2.0
Switched from sprite to uberasm.
Tags: disappear, layer2, lorom, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 3.15 KiB
253 downloads
Screenshots
Image
Qrtr The Dunce
good for 4-way levels
Posted by: Qrtr The Dunce - | Link
Final Theory
Good for 3 way levels.
Posted by: Final Theory - | Link
Thomas
Functions fairly well. I don't recommend using too many at once, however, since the way this is coded relies on SMW's extremely slow VRAM update handler. If too many blocks are updated at once via that, you can get NMI issues like this. A solution for future versions would be to try and distribute block updates across multiple frames. Other than that, though, it works fine.

Tested with: Lunar Magic v3.04, bsnes+ v05rc1, GPS v1.4.1, UberASM Tool v1.4, SA-1 v1.32
Posted by:  Thomas - | Link
zacmario
Whoa finally blocks are getting some love again, I never understood the whole use what we got or make your own in block tool mentality, basically rendering the block section to be as exciting as fine print on toilet paper packages. Which actually is incredibly useful if you have nothing else to read while your in there.
Posted by: zacmario - | Link
Hobz
good for two way levels
Posted by:  Hobz - | Link
Qwerty13x
good for one way levels
Posted by: Qwerty13x - | Link