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Tip: Remaking levels from other Mario games is strongly discouraged, especially popular ones (World 1-1 from SMB or SMB3, for example), as their over-presence in Mario games, official or not, often makes them uninteresting to play.
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Details for Ultimate Overworld Level Flags
UberASM Repository - Ultimate Overworld Level Flags Link - Show random
File Name: Ultimate Overworld Level Flags
Authors: Nowieso
Type: Overworld
Includes GFX: No
Includes Hijack: No
Featured: No
Description: With this code, you can check if any overworld level flags are set and if they are, set any other level flags (the ones on the right you can see in overworld level settings window). This allows you to open any path on the overworld, not only a path from the level you have just beaten.

Simply change the defines in the asm file.

Credit is optional, just don't claim it as your own.
Tags: lorom, overworld, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 1.88 KiB
This patch helped me a lot to create a good optional bonus Area that the player can discover step by step
Posted by: Drakel - | Link
Blind Devil
Tested in UberASMTool v1.4, SNES9x v1.58, in both normal and SA-1 ROMs.

It's pretty intuitive, and works well. Really good for postgame stuff or overall map-related gimmicks. Accepted.
Posted by:  Blind Devil - | Link
Good for post-end-game content after beating the game.
Posted by: HammerBrother - | Link

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