|Requires Free Space:||Yes|
|Description:||Slightly updated version of RAM addresses and added a readme. Displays the level name in layer 3 at the top of the screen.|
|Tags:||layer 3 level name lorom sa-1 status bar|
|Comments:||13 (jump to comments)|
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I just did a few more tests, including porting to a new ROM and applying the LevelNames patch each step of the way to see where it starts breaking. The glitches start before I even apply any other ASM at all. Specifically, right after I insert the levels. The only other things in the ROM at this stage are Graphics/ExGraphics and a map16 file. The ROM is also expanded to 4 MB.
Am I doing something wrong?
Also, if I haven't used any kind of UberASM on my hack yet, and I'm not sure whether or not I will, should I keep or remove those lines?
(jaja que hace alguien que habla en español aquí?)
I tested it in a Vanilla ROM and it works
It works as intended, but I've changed the RAM flag used for manual text updating to outside the text table so you can properly write a zero inside it.