Name: | LevelNames v2.1 |
Author: | Ice Man |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Slightly updated version of RAM addresses and added a readme. Displays the level name in layer 3 at the top of the screen. |
Tags: | layer 3 level name lorom sa-1 status bar |
Comments: | 13 (jump to comments) |
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3.62 KiB | 441 downloads
Comments (13)
I just did a few more tests, including porting to a new ROM and applying the LevelNames patch each step of the way to see where it starts breaking. The glitches start before I even apply any other ASM at all. Specifically, right after I insert the levels. The only other things in the ROM at this stage are Graphics/ExGraphics and a map16 file. The ROM is also expanded to 4 MB.
Am I doing something wrong?
Also, if I haven't used any kind of UberASM on my hack yet, and I'm not sure whether or not I will, should I keep or remove those lines?
(jaja que hace alguien que habla en español aquí?)
I tested it in a Vanilla ROM and it works
Any solution?
It works as intended, but I've changed the RAM flag used for manual text updating to outside the text table so you can properly write a zero inside it.