|Details for Invincible Mario with KnockBack|
|File Name:||Invincible Mario with KnockBack|
|Requires Free Space:||Yes|
This makes Mario completely invincible, but when you hit an enemy, you will be knocked back.
Give credit to me, and give it to Smallhacker, i based the code of his knockback.
|Tags:||hurt, invincible, knockback, lorom, sa-1|
Download - 494 bytes
|Also makes me think of Wario Land 2 and 3.|
|Posted by: Mogu94 - | Link|
|So, basically a Nabbit patch.|
|Posted by: VoxelRoguery - | Link|
Removed the second hijack location as it is never accessed - nothing else was changed. Note that, if Mario takes damage while cape gliding, he no longer loses his glide and enters spin jump state - he simply bounces back still in glide state.
This patch doesn’t have any real need to run in freespace, either. Enough of the original hurt routine is bypassed that all new code may be written directly at the hijack. Simply remove “autoclean JML NewRoutine” and “freecode” to enable this behavior if desired.
Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.
|Posted by: Maarfy - | Link|
|Updated for Asar, and made SA-1 compatible.|
|Posted by: Meirdent - | Link|