Banner
Views: 790,028,208
Time:
9 users online: ElcrazyABCD, Eminus, FailSandwich, FragOnCrack,  LMPuny,  MarioFanGamer, Pink Gold Peach, Sweetdude, WhiteYoshiEgg - Guests: 36 - Bots: 69 Users: 41,242 (1,503 active)
Latest: shepydoodle
Tip: When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.Not logged in.
Details for Chasing Porcupuffer
SMW Sprites - Chasing Porcupuffer
File Name: Chasing Porcupuffer
Added:
Authors: Darolac
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This porcupuffer will follow Mario even underwater. It doesn't move along layer 1 as the original porcupuffer does, and it's also customisable regarding its speed and acceleration - you can also decide if you want it to despawn offscreen or not. Check the .asm file regarding those options.
Tags: enemy, fish, lorom, porcupuffer, sa-1
Rating: No rating
Download: Download - 1.98 KiB
87 downloads
Screenshots
Previous 
 Next
Mogu94
I always wished that this was how the original worked so this is a great sprite.
Posted by: Mogu94 - | Link
Darolac
Originally posted by Midorizou Daze
Does it jump too?

No
Posted by: Darolac - | Link
Midorizou Daze
Does it jump too?
Posted by: Midorizou Daze - | Link
KKevinM
Tested with: LM 3.04, PIXI 1.2.9, SA-1 1.31. It works perfectly, so accepted.
Posted by:  KKevinM - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG