Banner
Views: 807,019,645
Time:
8 users online: anonimzwx, Daizo Dee Von, Darkslayer, Deadlydiamond98, DTA450, GbreezeSunset,  KevinM, Niiiiiiiiiiko - Guests: 35 - Bots: 203 Users: 42,332 (1,938 active)
Latest: geekmylife
Tip: Verify that your hack's BPS patch is functioning correctly before submitting it.Not logged in.
Details for Chasing Porcupuffer
SMW Sprites - Chasing Porcupuffer
File Name: Chasing Porcupuffer
Added:
Authors: Darolac
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This porcupuffer will follow Mario even underwater. It doesn't move along layer 1 as the original porcupuffer does, and it's also customisable regarding its speed and acceleration - you can also decide if you want it to despawn offscreen or not. Check the .asm file regarding those options.
Tags: enemy, fish, lorom, porcupuffer, sa-1
Rating: No rating
Download: Download - 1.98 KiB
116 downloads
Screenshots
Previous 
 Next
Mogu94
I always wished that this was how the original worked so this is a great sprite.
Posted by: Mogu94 - | Link
Darolac
Originally posted by Midorizou Daze
Does it jump too?

No
Posted by: Darolac - | Link
Midorizou Daze
Does it jump too?
Posted by: Midorizou Daze - | Link
KevinM
Tested with: LM 3.04, PIXI 1.2.9, SA-1 1.31. It works perfectly, so accepted.
Posted by:  KevinM - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy