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Chasing Porcupuffer

SMW Sprites → Chasing Porcupuffer

Submission Details

Name: Chasing Porcupuffer
Author: Darolac
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This porcupuffer will follow Mario even underwater. It doesn't move along layer 1 as the original porcupuffer does, and it's also customisable regarding its speed and acceleration - you can also decide if you want it to despawn offscreen or not. Check the .asm file regarding those options.
Tags: enemy fish lorom porcupuffer sa-1
Comments: 4 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 1.98 KiB | 942 downloads

Screenshots

Comments (4)

Mogu94 Link
I always wished that this was how the original worked so this is a great sprite.
Darolac Author Link
Originally posted by Midorizou Daze
Does it jump too?

No
Gary Link
Does it jump too?
 Kevin Link
Tested with: LM 3.04, PIXI 1.2.9, SA-1 1.31. It works perfectly, so accepted.