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Details for 32×32 Player Tilemap Patch 1.3
SMW Patches - 32×32 Player Tilemap Patch 1.3
File Name: 32×32 Player Tilemap Patch 1.3
Version History: View
Authors: ExE Boss, Ladida
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch will make the player’s tilemap 32×32 instead of 16×32, by replacing the 8×8 tiles. More info in the readme.

Permission from Ladida

Permission from Ladida, lx5 update

ExE Boss’s Changes

  • Expanded the maximum size of PlayerGFX.bin to 128KiB (256 frames) from 64KiB (128 frames), do note that tile $80 is unusable by default because it is overwritten by the second RATS tag.
  • Extracted configuration to 32x32_tilemap.cfg.
  • ow_mario.asm is now applied automatically when patching 32x32_tilemap.asm, but can still be applied separately.
  • Split AllGFX.bin into component files and added pre-converted Icegoom’s SMW Redrawn graphics.


Source code is available on my GitHub.
Tags: 32x32, dynamic, graphics, lorom, mario, player, player change, player graphics, sa-1
Download: Download - 112.72 KiB
Wario time
Posted by: thecentralbus - | Link
How do you install this?
Posted by: kmc3 - | Link
This is a cool patch. It's relatively simple at its core, but it goes a long way towards dispelling much of the dark magic involved in manipulating Mario's graphics routine. Truly a boon for hacks in need of more elaborate custom player characters.

There is, however, one fairly noticeable bug to be aware of - the bottom half of the player sprite on the overworld border briefly draws garbage when the windowing overworld transition is active (i.e. when switching maps via a red path tile). Pipes, stars, save prompts and level fades (to and from) all work fine. It took quite some time to sniff out the issue, but it seems this patch is at odds with some code applied by Lunar Magic upon saving the overworld. Applying this patch before or after saving for the first time makes no difference. I've made the decision to approve this update as version 1.2 seems to suffer from the same issue anyway, but a future update to remedy the problem would be welcome.

Tested with Asar 1.71, Lunar Magic 3.03 and 3.04, SA-1 1.32, Snes9x 1.59.2.
Posted by:  Maarfy - | Link
A very small update to fix some issues and get compatibility with Sprite Message Box and maybe other patches as well.

- Added support for other patches that needs to run code on NMI.
- Fixed garbage tile on the print statements.
- Updated shared folder to actually be usable on latest asar.
Posted by: lx5 - | Link

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