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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Spiny Bomb
SMW Sprites - Spiny Bomb
File Name: Spiny Bomb
Authors: Darolac
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This spiny has an explosive charge under his shell and so, it explodes when spinjumped. Other kind of interactions or deaths won't activate the explosives, though.

The extra bit controls if the spiny turns to Mario when falling, and the first extra property byte controls the speed, just as the original dissasembly. Check the asm file for details.

Based on the spiny dissasembly (by Davros and optimized by Blind Devil).

It also includes an example palette in order to differenciate them from a normal spiny.
Tags: bomb, enemy, explosion, lorom, sa-1, smb1, spiny
Rating: 5.0 (Votes: 2)
Download: Download - 3.16 KiB
Marcozzo Daro
Wow,really creative.And somehow,maybe by destiny,the level I'm doing right now is a forest level lol.
Posted by: Marcozzo Daro - | Link
Tested With:
-Lunar Magic 3.04
-SNES9X 1.60
-SA-1 1.32
-PIXI 1.2.10

only issue i noticed is that explosion does no harm to yoshi, though it may be common among custom explosive sprites. Other that that it works just fine.
Posted by:  RussianMan - | Link
That's pretty cool idea, I think it's pallet should be disco (better yet flashing) though. Green doesn't seem so dangerous. Either way I do look forward to using this.
Posted by: zacmario - | Link

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