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Tip: You can draw more event tiles under the default Layer 2 Event tiles on the overworld for custom use!Not logged in.
Details for Shovel Knight Styled Checkpoint
SMW Sprites - Shovel Knight Styled Checkpoint Show random
File Name: Shovel Knight Styled Checkpoint
Authors: Darolac
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This checkpoint reveals a flame when activated. Mario can destroy it by spinjumping on top of it, and it will rend him some coins, but you will then lose the checkpoint. Note that the checkpoint will be respawned when you reach it again, unlike Shovel Knight checkpoints.

Check the asm file for some customisation options.
Tags: checkpoint, lorom, pacifist, sa-1, shovel knight
Rating: No rating
Download: Download - 5.17 KiB
Originally posted by Final Theory
Why would you kill your own save point just for some coins????????

This resource can be useful specifically in a hack where coins have importance, such as Shovel Knight, where you can use them to buy a ton of things.
Posted by: Darolac - | Link
Final Theory
Why would you kill your own save point just for some coins????????
Posted by: Final Theory - | Link
I might have this if I ever finish my first hack and make a second one.
Posted by: VoxelRoguery - | Link
Tested with: LM 3.04, Pixi 1.2.9, SA-1 1.32, Snes9x 1.60. It works well, so accepted.
Posted by:  KevinM - | Link
GHB I could definetly add that in a future update.
Posted by: Darolac - | Link
Can you have the option to have winged ones (indestructible ones found in the first and final level) as well?
Posted by: HammerBrother - | Link

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