Super Mario - Daisy's Kidnapping is my first hack in a good few years, and it's been even longer since I've made a hack that I've actually made progress on! This demo gives you the first four worlds of the hack. I'm not one who likes to release demos (because spoilers), but this is a project I want to get right and I feel releasing one at the mid-point in development is a good way to go about that. It perfectly times with C3, too!
Mario and Luigi have been invited for afternoon tea at Peach's Castle with herself and Daisy. However, when the brother's arrive, Daisy is kidnapped by Bowser and takes all the power stars! Mario must save the kingdom by getting the power stars back from the Koopalings to power their ship across the Lava Seas to save Princess Daisy.
This hack is based around mostly Super Mario All-Stars graphics (mainly SMB3, but with light sprinkles of SMB1 and SMB2) but also features a good amount of other, well fitting custom tilesets from various sources. It properly implements abilities from modern Mario games, such as wall kicking and ground pounding, a load of unique custom sprites specifically coded for the hack and of course, plenty of powerups to keep you entertained. The hack also has it's own custom bosses, and you can defeat four of the Koopalings (Larry, Morton, Wendy and Iggy) in this demo, as well as face off against Boom Boom and Pom Pom.
Minor Bugs to be Aware Of
These are just a few minor issues I was unable to fix before releasing the demo at C3. "I'll fix it later" is a good excuse.
- There's a few issues with v-blank overflowing, it's minor so please ignore. Doesn't happen that often - maybe once per level?
- Fade to overworld routine causes bottom corner of Mario to dissapear (due to an issue with an older version of the powerups patch)
- When switching to Frog Mario, sometimes (rarely) a glitched frame is shown for a brief second (need to change graphics but couldn't, long story!)
- Tide transparency is weird when Mario goes down pipes due to how level mode 0E works. Not my bug, blame Nintendo.
Enjoying the hack until I believe the 3rd level of the water world, game crashed on my Super Famicom and no other emulator cores were working properly on it, which sucks cause I was enjoying the hack
glitches i've found:
-you can freeze boom boom (but not pom pom??!?)
-you can still spin wall-jump, showing ugly frames in mario's place
-in the tower, i have 3 items, and the 3 are dynamic, glitching one of them.
Please fix those glitches, since the first one is major.
As someone who plays normal hacks (I love this site, but hard are frequently too hard for me) I've got to say this hack is perfect. Great gameplay, clever additions, great choice of music and graphics... 5/5 for me. Thanks for creating this hack.
It's really rare that I could find amazing hacks with this one. The story, though simple, is well made. It's one of the few hack I play until the end. Just something I didn't like was the cactus of the desert world. They look like decor and I always end up hurting at them. I also I would like to have the spin jump, it is very uncomfortable to play without him (We have until ground pound, why not spin jump?).But it's still a nice hack, I look forward to the final version
Congratulations! excellent work! very solid! It has an excellent gameplay, the game maintains a feeling as if it had been made by the team of Nintendo! amazing hack!
jona, maybe u should say what u didn't like about the hack. saying the gameplay is 'nerdy' and giving 1 star doesnt help at all. From the screenshots i can see the creator had put in a lot of effort in this hack and then reading bad 'reviews' like this is just something noone deserves.
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