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Details for Super Mario: Daisy's Kidnapping
Super Mario World Hacks - Super Mario: Daisy's Kidnapping
File Name: Super Mario: Daisy's Kidnapping
Authors: Tahixham
Demo: Yes
Featured: No
Length: 32 exit(s)
Difficulty: Normal
Description: Super Mario - Daisy's Kidnapping is my first hack in a good few years, and it's been even longer since I've made a hack that I've actually made progress on! This demo gives you the first four worlds of the hack. I'm not one who likes to release demos (because spoilers), but this is a project I want to get right and I feel releasing one at the mid-point in development is a good way to go about that. It perfectly times with C3, too!

Mario and Luigi have been invited for afternoon tea at Peach's Castle with herself and Daisy. However, when the brother's arrive, Daisy is kidnapped by Bowser and takes all the power stars! Mario must save the kingdom by getting the power stars back from the Koopalings to power their ship across the Lava Seas to save Princess Daisy.

This hack is based around mostly Super Mario All-Stars graphics (mainly SMB3, but with light sprinkles of SMB1 and SMB2) but also features a good amount of other, well fitting custom tilesets from various sources. It properly implements abilities from modern Mario games, such as wall kicking and ground pounding, a load of unique custom sprites specifically coded for the hack and of course, plenty of powerups to keep you entertained. The hack also has it's own custom bosses, and you can defeat four of the Koopalings (Larry, Morton, Wendy and Iggy) in this demo, as well as face off against Boom Boom and Pom Pom.

I hope you enjoy playing! Be sure to follow the works in progress thread for more updates soon!

Minor Bugs to be Aware Of
These are just a few minor issues I was unable to fix before releasing the demo at C3. "I'll fix it later" is a good excuse.

- There's a few issues with v-blank overflowing, it's minor so please ignore. Doesn't happen that often - maybe once per level?
- Fade to overworld routine causes bottom corner of Mario to dissapear (due to an issue with an older version of the powerups patch)
- When switching to Frog Mario, sometimes (rarely) a glitched frame is shown for a brief second (need to change graphics but couldn't, long story!)
- Tide transparency is weird when Mario goes down pipes due to how level mode 0E works. Not my bug, blame Nintendo.
Tags: asm, bosses, exgfx, hdma, music, powers, traditional
Rating: 4.3 (Votes: 6)
Download: Download - 626.86 KiB
i appreciate the great comments guys thx #fim{<3}

like idk how the gameplay can be nerdy tho
Posted by:  Tahixham - | Link
Congratulations! excellent work! very solid! It has an excellent gameplay, the game maintains a feeling as if it had been made by the team of Nintendo! amazing hack!
Posted by: edwinmusic - | Link
very good hack indeed.

let's see if jona255 can make an SMW hack of his own that is better than this because of the negative comments he made earlier :)
Posted by: erpster2 - | Link
Snest Mikado
Posted by: Snest Mikado - | Link
Daizo Dee Von
jona255 is just a troll guys, ignore him.
Posted by: Daizo Dee Von - | Link
Very good!
Posted by: Infinity - | Link
jona, maybe u should say what u didn't like about the hack. saying the gameplay is 'nerdy' and giving 1 star doesnt help at all. From the screenshots i can see the creator had put in a lot of effort in this hack and then reading bad 'reviews' like this is just something noone deserves.
Posted by: niko - | Link
Great hack!
Posted by: N450 - | Link
Emerald Shell
Originally posted by jona255
I'm sorry but the gameplay is a little nerdy I don't like the game maybe you should take it

Posted by: Emerald Shell - | Link
Dark Prince
pretty cool hack, i liked how you managed to mix those elements without making anything feel weird,five stars
Posted by: Dark Prince - | Link
Green Jerry
Oh no! A 1.0 rating! jona255 disliked this hack!
Posted by: Green Jerry - | Link
I'm sorry but the gameplay is a little nerdy I don't like the game maybe you should take it
Posted by: jona255 - | Link

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