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Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.Not logged in.
Details for 48x16 Question Mark Block v1.3
SMW Blocks - 48x16 Question Mark Block v1.3
File Name: 48x16 Question Mark Block v1.3
Version History: View
Authors: EternityLarva
Act As: 130
Includes GFX: Yes
Description: This block is a larger question mark block. It contains two coins an an item.

Includes SMW, SMB1, and SMB3 style graphics.

2019/07/07 v1.3
- Remove 0152 flag.
- Added custom sprite support.
- Added sprite limit handling.

2019/04/07 v1.2
- Modified file.

2019/03/30 v1.1
- Fixed corner of block.
- Filesize reduction.
Tags: 48x16, lorom, question block, sa-1
Rating: No rating
Download: Download - 25.65 KiB
Works as advertised; had to edit a couple addresses for SA-1, though. Custom sprite support is appreciated, and the sprite limit handling helps.

Tested with: Lunar Magic v3.04, bsnes+ v05rc1, GPS 1.4.1, PIXI 1.2.10, SA-1 1.32

Worth noting that there is a minor issue that the bounce sprite after hitting the block takes a frame to appear, resulting in the block disappearing for a frame when hit. Also, although you can turn the block into coins with a blue P-switch, collecting only part of the block before the switch ends results in the block appearing cut off. These aren't major issues though (and also are probably not easily fixable), and the blocks work fine otherwise.
Posted by:  Thomas - | Link

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