Banner
The Overworld Design Contest ends in
6 DAYS, 15 HOURS, 52 MINUTES AND 55 SECONDS
Views: 905,506,051
Time:
19 users online: AppleBoy54321, bandicoot, Black Goku, buckaroodle610, Copyright, CousinCatnip, Fryinb, Gabriel_Master, GRIMMKIN, jeyson28, JonnyManjiro,  K.T.B., Koopster, KungFuFurby, MarioFan568, MercuryPenny, redkiller,  Sayuri, SF - The Dark Warrior - Guests: 73 - Bots: 83 Users: 50,755 (2,066 active)
Latest: PauloGallano
Tip: Apply the Counterbreak UberASM form to reset your powerup/Yoshi status in order to avoid bringing them over from previous levels.
Not logged in.
Details for Message Box Expansion
SMW Patches - Message Box Expansion Link - Show random
File Name: Message Box Expansion
Added:
Version History: View
Authors: WhiteYoshiEgg
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch implements a new message box system that allows for messages of 260 characters (almost twice the original length). It also makes it possible to use more than two different messages per (trans)level, giving each screen its own message settings.

README.txt and HOW_TO_USE.txt will probably answer any question you may have, so give it a read.


(July 7, 2018: Made switch palace messages work, tweaked the message system to be more space-efficient, and made other minor improvements.)
(July 7, 2019: Fixed broken SA-1 compatibility and added support for LM 3's new level sizes.)
Tags: lorom, message, message box, sa-1, text
Download: Download - 11.71 KiB
612 downloads
Screenshots
Previous 
 Next
lx5
requires changes to work with sa-1 pack 1.35+ (dma remap conflict)

smart detection of sa-1 pack is needed to automatically define the hdma channel used, check sa-1's programming.md file in order to know how to detect newer versions of sa-1 (detect v1.40 instead of v1.35 btw)
Posted by: lx5 - | Link
ninj
This is really cool #smw{:TUP:}
Posted by: ninj - | Link
savagecabbage
how do I make the default message not show up on any already written messages in the overworld with this patch?
Posted by: savagecabbage - | Link
Koop the Koopa
Wow!
Posted by: Koop the Koopa - | Link
Hayashi Neru
It would have been more perfect if could use a generic message box or use multiple palettes.
Posted by: Hayashi Neru - | Link
Meirdent
Tested with Asar v1.71, Lunar Magic 3.04, SA-1 Pack v1.32, Snes9x v1.55. Works just fine.
Posted by:  Meirdent - | Link
lx5
ayy, it's nice to see this working on latest LM and SA-1

it's a shame that implementing this super cool patch inside the Sprite Message Box patch would be a nightmare (at least for me)
Posted by: lx5 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks