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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.Not logged in.
Details for Fade-in Pack v1.1
SMW Patches - Fade-in Pack v1.1 Show random
File Name: Fade-in Pack v1.1
Added:
Version History: View
Authors: MarioE
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: These two patches change the game's default mosaic fade-in to either a circle that zooms into or out from the player or a "horizontally convex" shape that zooms into or out from the center of the screen.
Tags: fadein, hdma, lorom, sa-1, window
Download: Download - 58.22 KiB
405 downloads
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K3fka
Tested with: Snes9x 1.60, Lunar Magic 3.04, Asar 1.71

Works great! Thanks for submitting the update.
Posted by:  K3fka - | Link
MM102
Code
inv_scales:
		dw $0060,$0070,$0080,$0088,$008D,$0098,$009E,$00A4
		dw $00AB,$00B2,$00BA,$00C3,$00CD,$00D8,$00E4,$00F1
		dw $0100,$0111,$0125,$013B,$0155,$0174,$019A,$01C7
		dw $0200,$0249,$02AB,$0333,$0400,$0555,$0800,$1000

scales:
		dw $02AB,$0249,$0200,$01E0,$01D0,$01B0,$01A0,$0190
		dw $0180,$0170,$0160,$0150,$0140,$0130,$0120,$0110
		dw $0100,$00F0,$00E0,$00D0,$00C0,$00B0,$00A0,$0090
		dw $0080,$0070,$0060,$0050,$0040,$0030,$0020,$0010


hey so, trying to modify the default table and not modifying the frame count
the first value of these tables ($0060/$02AB) don't actually change the windowing
Posted by:  MM102 - | Link
lx5
Another useful patch converted to be SA-1 hybrid. It's slightly slower on lorom on this release, but nothing too noticeable.
Posted by: lx5 - | Link

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