Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Based on the toughest enemy in SMW, this is my first full-length hack. It heavily uses custom elements, to often ridiculous results. The goal was to make something just as fun to watch as it is to play.
Secret exits crank the bizarreness up to 11, so enter them at your own risk.
Most sections between checkpoints are relatively short, and it's light on trolls... unless you count all the doors.
I tried to make everything as fair as possible, but expect a serious challenge.
I'm not sure if on the last level, "Main Door", there is a secret. I found the liana with a false ceiling, where it hits a help block and says something about Malcolm and color scale. And I can only get 19 exits