Language…
11 users online: Ahrion, alexwong,  Ayami, GigaCrash, Isikoro, Knetog, LadiesMan217, S.U, spel werdz rite, Squiggs, TortoiseShellBL - Guests: 70 - Bots: 223
Users: 55,734 (2,331 active)
Latest user: NextGenGaming

Abyssal Fish

SMW Sprites → Abyssal Fish

Submission Details

Name: Abyssal Fish
Author: Darolac
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This fish moves casually in a zig-zag manner in a set pattern (big horizontal step with some upward speed, big upward step with some horizontal speed, big horizontal step with some downward speed, big downward step with some horizontal speed).

Check the readme file for customisation options.
Tags: enemy fish lorom sa-1 water
Comments: 8 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 4.94 KiB | 373 downloads

Screenshots

View all

Comments (8)

olgdeldnem Link
Well, asts like Salmonious from Super Mario World: Just Keef Edition by Bensalot.
 Erik Link
Tested with: Lunar Magic 3.04; PIXI v1.2.10; SA-1 v1.32; snes9x 1.60
Works fine. Thanks for the conversion!
zacmario Link
Nice
Darolac Author Link
Originally posted by zacmario
Was this from a real Mario game?

No, I came up with the concept and did the pixel art myself.
zacmario Link
Was this from a real Mario game?
 idol From older version: Abyssal Fish Link
god hes fucking pretty
Darolac Author From older version: Abyssal Fish Link
Yeah, the tail still flips when the sprite is stationary - it's intentional, it does it at a slower rate that when moving though.

Thanks for the advise #tb{:]}
 RussianMan From older version: Abyssal Fish Link
There was a bug where disabling !Pass doesn't disable ground interaction. I've fixed it. Be carefull next time!
I also noticed a little bit on insufficient coding in GFX routine - you clear $02 but never use it. You can also put Tilemaptail,y right before PLY, instead of storing it to $0C, since Y isn't changed after this point. Lastly I noticed that tail tile sometimes can change when freeze flag is set.

This is... an interesting sprite. Defenitely should be used with something with simple pattern, like cheep-cheeps or blurps. I find it kinda weird that it doesn't immediately change it's direction when it touches ground/ceiling, instead hugging it. For suggestions make extra bit make it start moving down on spawn.

Added SA-1 tag.