Banner
Views: 852,778,758
Time:
18 users online:  Anorakun,  BeeKaaaay, brickblock369, Centipede, crm0622, Doug Walker, Erik_The_Swift, ExxorD, Freitasth, HammerBrother,  idol, KaidenThelens, Noobtella, SimFan96,  Sinc-X, Stucat, TheMorganah, timeleft - Guests: 91 - Bots: 51 Users: 47,026 (2,522 active)
Latest: Amandadowning2020
Tip: You can insert custom sprites on the overworld by using Overworld SpriteTool.Not logged in.
Details for Wild Mechakoopa v1.1
SMW Sprites - Wild Mechakoopa v1.1 Show random
File Name: Wild Mechakoopa v1.1
Added:
Version History: View
Authors: Darolac
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This Mechakoopa hops around with customisable period and maximum height. If the extra bit is set, the Mechakoopa will explode instead of recover after begin stunned.

Includes a lot of defines to customise:

-Custom palette for the extra bit version.

-Expanded palettes for the recovering animation (up to 8 different palettes).

-Customisable recovery time.

And a lot more. Check out the readme for the details

Based on imamelia's dissasembly of the Mechakoopa.

v1.1

What's changed:

-Now SA-1 hybrid.
-Added three extra bytes to customise the mechakoopa Y speed, X speed and palette.
-Fixed sprite-sprite interaction so now the mechakoopa updates his speed even in the air when interacting with another sprite.
Tags: castle, enemy, lorom, mechakoopa, sa-1
Rating: No rating
Download: Download - 4.67 KiB
218 downloads
Screenshots
Previous 
 Next
Darolac
Originally posted by Gamma V
It would be helpful to have a good set of "default" values for the first two extra bytes. As it is, you have to use trial and error to even get the sprite to move. These values would honestly have been better left in the .asm file, even if it means the user needs to put in more sprites for versions that move faster/slower than the default.

A json file with default values can be added to solve that. Unfortunately, I'm pretty busy rn, but I give my permission if someone wants to add this.
Posted by: Darolac - | Link
Gamma V
It would be helpful to have a good set of "default" values for the first two extra bytes. As it is, you have to use trial and error to even get the sprite to move. These values would honestly have been better left in the .asm file, even if it means the user needs to put in more sprites for versions that move faster/slower than the default.
Posted by: Gamma V - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy