Language…
14 users online: Ahrion, Angel Miranda,  Fernap, HeitorPorfirio2006, iDeCoY, koopa516,  MarioFanGamer, rafaelfutbal, Ringo, riobaldo, Samie Zuccati, TheRestingBird, YoshTakuYT, YouFailMe - Guests: 93 - Bots: 173
Users: 55,674 (2,386 active)
Latest user: YazanO4

Bald Seahorse

SMW Sprites → Bald Seahorse

Submission Details

Name: Bald Seahorse
Author: Darolac
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This seahorse, inspired in the ones at Wario Land, moves down and then up diagonally. When Mario gets into a customisable vertical and horizontal range, the seahorse starts to spin around after waiting some frames. If the seahorse collides with a wall while spinning, it will explode. Check the ASM file to customise this and more options.
Tags: enemy lorom sa-1 seahorse water
Comments: 4 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 5.08 KiB | 347 downloads

Screenshots

View all

Comments (4)

Darolac Author Link
Originally posted by qantuum
does it need water level or sprite buoyancy?

It's been quite a lot of time since i coded this, but not, i don't think so. It can function on air i think, just try it.
qantuum Link
does it need water level or sprite buoyancy?
 Erik Link
Tested with: Lunar Magic 3.04; PIXI v1.2.10; SA-1 v1.32; snes9x 1.60
Works fine. Thanks for the conversion! Changed the tool field though, you left it set to GIEPY lol
 RussianMan From older version: Bald Seahorse Link
It's movement reminds me an SMB blooper, except it's not random. Nice work!

I noticed that !Walls says it'll disable interaction with walls during spin, but it disables interaction with objects altogether (spinning or not), it's a simple misleading though, so no biggie.

Added SA-1 tag.