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DKC - Blackout Basement: Lights On Off

UberASM Repository → DKC - Blackout Basement: Lights On Off

This file is obsolete. The latest version is DKC - Blackout Basement: Lights On/Off. For other versions, check the version history.

Submission Details

Name: DKC - Blackout Basement: Lights On Off
Author: anonimzwx
Version History: View
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: An uberasm to Turn on and Turn off lights.

Customizable, Please open the file ".asm" to customize it.

you can change this:

!MaxTimeOn = #$40 ;Should be more than #$08 if you use transition
!MaxTimeOff = #$20 ;
!DarkValue = $1C    ;Value between $00 (less dark) and $1F (darkest)
!Transition =  !False ; Activate or deactivate transition, !True = activate, !False = deactivate
!SoundEffect = #$1A ;Grinder Sound

Requested by Shiny Ninetales
Tags: customizable dark dkc light lorom sa-1
Comments: 10 (jump to comments)
0.0 (0 ratings)
No rating
Download 1.52 KiB | 137 downloads


Comments (10)

Coockie1173 Link
clashes with the retry patch
 RussianMan Link
silly mistake - it still works when game is paused.
Metal-Yoshi94 Link
pausing the music stops, but the light cut effect continues to work and this causes the music to play again even while the game is paused.
Metal-Yoshi94 Link
great, now I will make a remake of that level.
 Kevin Link
Tested with: LM 3.04, UberASMTool 1.4, SA-1 1.32, Snes9x 1.60. Works very well, and it's got nice customization options, so accepted! You only forgot to make an address SA-1 hybrid, so I fixed that.

Also, epilepsy warning if you use this with very low timers.
anonimzwx Author Link
Originally posted by Kiatus
for extra fun use
!MaxTimeOn = #$01
!MaxTimeOff = #$01

Kiatus Link
for extra fun use
!MaxTimeOn = #$01
!MaxTimeOff = #$01
zacmario Link
Alright who turned out the lights..
anonimzwx Author Link
Originally posted by Mogu94

Mogu94 Link