Language…
17 users online:  Alex, DanMario24YT, Dennsen86, derv82, Domokun007, drkrdnk, eltiolavara9, Fozymandias, GRIMMKIN, Maw, Nayfal, prisvag, Red2010, Silver_Revolver, sinseiga, steelsburg, yno14jax - Guests: 289 - Bots: 336
Users: 64,795 (2,374 active)
Latest user: mathew

Super Mario Maker 2: Super Mario World - Toadette

SMW Graphics → Super Mario Maker 2: Super Mario World - Toadette

Submission Details

Name: Super Mario Maker 2: Super Mario World - Toadette
Authors: Dark Mario Bros, Kaching720, KrustyKong, Random Talking Bush
Added:
Type: Ripped
Purpose: Player, Overworld
Slots Used:
Palette Row(s) Used:
Description: Toadette makes her appearance in Dinosaur Land!

Her sprites from Super Mario Maker 2 were ripped by Random Talking Bush on spriters resource.
I based some sprites on Dark Mario Bros's SMM2 Toad patch.
As such, you'll also need the 32x32 Player Tile Patch

Moderator's note: the submission doesn't include Toadette's name graphics for the status bar, nor proper Player 2 colors.
Tags: female needs remoderation patch needed
Comments: 10 (jump to comments)
Download 19.97 KiB | 908 downloads

Screenshots

View all

Comments (10)

collinscc Link
Can someone please make a bps of this. i dont know what the fuck im doing. needs to be more accessible for people who dont hack themselves
KiloMinimo Link
good. But a GFX for the name in the status bar would be nice
MickeySupermario16 Link
Name of the status bar is SMB2 healt status bar if you want you can go to download it,or you can also search
SMW central SMB2 healt status bar all versión
KrustyKong Author Link
Originally posted by I don't know a good name.
The second sprite for small Toadette running (#05) seems to be one pixel too far to the left. This is visible in-game. Other than that it's great! Thank you!

that's how they are in the original sprite sheet
I don't know a good name. Link
The second sprite for small Toadette running (#05) seems to be one pixel too far to the left. This is visible in-game. Other than that it's great! Thank you!
Lumy Link
There was no need for a second shared palettes file, as one file is capable of overwriting both level and overworld palettes. As such, I removed one of them and made it so one file provides all the necessary colors. I edited the readme to reflect that change.

Originally posted by Icemask
On the included overworld shared palette, the green palette used normally by Luigi/Yoshi has been turned yellow, which I think was a holdover from the original Toad patch for Yellow Toad? Anyway, it changes Yoshi and Player 2 Toadette to be yellow on the overworld for no real reason

Fixed.

Quote
This may be an issue with the 32x32 patch in general, but it seems like a tile is missing from the back corner of Toadette's head when you turn around while holding something.

I wasn't able to replicate this. Maybe it's just really subtle?
Icemask Link
This is really good! I like the way it looks a lot - two points of interest playing around with this however:

On the included overworld shared palette, the green palette used normally by Luigi/Yoshi has been turned yellow, which I think was a holdover from the original Toad patch for Yellow Toad? Anyway, it changes Yoshi and Player 2 Toadette to be yellow on the overworld for no real reason and I changed it back to green with seemingly no side effects.

This may be an issue with the 32x32 patch in general, but it seems like a tile is missing from the back corner of Toadette's head when you turn around while holding something.

Anyway, great work and if these two minor things can be fixed it would be even better.
KrustyKong Author Link
Originally posted by Dark Mario Bros
looks good to me #smw{:TUP:}

glad you like it! thanks again for letting me reference your sprites
Dark Mario Bros Author Link
looks good to me #smw{:TUP:}
Klug Link
Ahem! I mean "Random Talking Bush", not "A Random Talking Bush".