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    Details for Waterworld - Diving
    SMW Music - Waterworld - Diving
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    File Name: Waterworld - Diving
    Added:
    Authors: KKevinM
    Insert Size: 0x2D0F bytes
    Type: Song
    Sample Usage: Many
    Source: Port
    Duration: 5:43
    Featured: Yes
    Description: This is Dean Evan's masterpiece and in my opinion one of the best songs on the SNES catalog.
    It would best fit in water levels, especially long ones, but it can also be used for a variety of other themes.

    Special thanks to Sinc-X and Maxodex for pointing out the errors present in the early C3 version! This was definitely hard to remake but I'm happy with how it turned out.

    Update: now the default SFX channel used is 8, which is recommended for water levels. If you want to use the song in a non-water level, change "WATER_LEVEL" to 0 at the top of the file.
    Tags: abstract, night, space, water
    Rating: 5.0 (Votes: 10)
    Preview: Play SPC
    Download: Download - 72.65 KiB
    156 downloads
    kamekku14
    Now, this is bangin'!
    Posted by: kamekku14 - | Link
    Ultima
    Originally posted by KKevinM
    Originally posted by AntiDuck

    So wait, are you saying that all those echo things actually don't do anything or change how the song sounds in any way?

    Yes (if you disable echo in the player it will sound the same). Maybe the echo was used just for the sound effects? I don't know if it would actually do something to those.


    Well, the echo volume fades can technically be used alongside the FIR filter commands to do some cool filtering FX, and the echo fades are normally used there to control the way the FX sounds; however, Diving doesn't have anything like that, so it could just be that the engine itself is hardcoded to do that, and you probably can't use a command to stop it? Tho if it's just a simple command, I'm sure Dean used it for the heck of it, especially since it looks cool as heck, but I digress :V
    Posted by: Ultima - | Link
    Nicoke42
    :O Fucking shit this is amazing
    Posted by: Nicoke42 - | Link
    KKevinM
    Originally posted by AntiDuck

    So wait, are you saying that all those echo things actually don't do anything or change how the song sounds in any way?

    Yes (if you disable echo in the player it will sound the same). Maybe the echo was used just for the sound effects? I don't know if it would actually do something to those.
    Posted by:  KKevinM - | Link
    AntiDuck
    Originally posted by KKevinM
    Thank you for catching that, I've fixed it so the accepted version will have it correct #w{=3}

    No problem dude, thanks for all your hard work.

    Originally posted by KKevinM

    It basically disables echo (and it's what the original does), so I could've just used $F0 but I wanted to include the echo for completeness (although I didn't do all the EVOL fades because it would've been too much of a pain).

    So wait, are you saying that all those echo things actually don't do anything or change how the song sounds in any way? That they're just shown along with the crazy EVOL fades just for seemingly no reason?
    Posted by: AntiDuck - | Link
    chineesmw
    I can't believe this soundtrack is ported in SMW. Really great job Kevin.
    Posted by: chineesmw - | Link
    Exodustx0
    This is both an awe-inspiring port and a gorgeous piece of music. It'll be a while till something better comes along, I bet. Awesome work #w{<3}
    Posted by: Exodustx0 - | Link
    Giftshaven
    To give you an idea for how long your level should be to hear the entirety of this song, it plays for 500 in-game seconds.

    This is just a remarkable effort to port this song to SMW. You've outdone yourself with this one! 5/5
    Posted by:  Giftshaven - | Link
    KKevinM
    Originally posted by AntiDuck

    However, around 1:27 on Channel 5 / #4, the notes there are still incorrect.

    Thank you for catching that, I've fixed it so the accepted version will have it correct #w{=3}

    Originally posted by AntiDuck

    EDIT: Also, what is the "$F6 $6C $20" used for exactly?

    It basically disables echo (and it's what the original does), so I could've just used $F0 but I wanted to include the echo for completeness (although I didn't do all the EVOL fades because it would've been too much of a pain).
    Posted by:  KKevinM - | Link
    Far
    Although ive never heard of this song until C3, i love it. This must of been really tough to port over considering its length. Great job as always Kevin.
    Posted by: Far - | Link
    AntiDuck
    This is too much for me to describe in words how much I love this...

    However, around 1:27 on Channel 5 / #4, the notes there are still incorrect.

    But aside from all that, this is too much for me to describe how perfect this is.

    EDIT: Also, what is the "$F6 $6C $20" used for exactly? If I'm correct, it's trying to do something to the Echo-Write or something? Did you have something in mind with it or something?
    Posted by: AntiDuck - | Link
    westslasher2
    Easily my new favorite port on smwc. (5/5)
    Posted by: westslasher2 - | Link
    Lightplay
    I'm happy you did the remake work so I have an excuse to listen to it for another time this week
    Posted by: Lightplay - | Link
    Fullcannon
    This is a great example of how to create longer songs and isn't just the same melody copied for 3+ minutes.

    The port is really good for SNES and does its work and ambience well done.
    Posted by: Fullcannon - | Link
    KKevinM
    Originally posted by Decoy Blimp
    Goodness, is this the longest port on the site? Nice work!

    I just checked and yes lol
    Posted by:  KKevinM - | Link
    Samantha
    Goodness, is this the longest port on the site? Nice work!
    Posted by:  Samantha - | Link
    Maxodex
    unbelievable, this is an incredible port
    Posted by: Maxodex - | Link

    The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

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