Name: | Waterworld - Diving |
Author: | Kevin |
Added: | |
Insert Size: | 0x2D0F bytes |
Type: | Song |
Sample Usage: | Many |
Source: | Port |
Duration: | 5:43 |
Featured: | Yes |
Description: | This is Dean Evan's masterpiece and in my opinion one of the best songs on the SNES catalog. It would best fit in water levels, especially long ones, but it can also be used for a variety of other themes. Special thanks to Sinc-X and Maxodex for pointing out the errors present in the early C3 version! This was definitely hard to remake but I'm happy with how it turned out. Update: now the default SFX channel used is 8, which is recommended for water levels. If you want to use the song in a non-water level, change "WATER_LEVEL" to 0 at the top of the file. |
Preview: | Play SPC |
Tags: | abstract night space water |
Comments: | 20 (jump to comments) |
Rating: |
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Comments (20)
It immediately makes me think of some postgame super level based around swimming in space and otherwordly backgrounds... At least it's what I'd use it for, should I ever fully commit to a hack/game x)
So wait, are you saying that all those echo things actually don't do anything or change how the song sounds in any way?
Yes (if you disable echo in the player it will sound the same). Maybe the echo was used just for the sound effects? I don't know if it would actually do something to those.
Well, the echo volume fades can technically be used alongside the FIR filter commands to do some cool filtering FX, and the echo fades are normally used there to control the way the FX sounds; however, Diving doesn't have anything like that, so it could just be that the engine itself is hardcoded to do that, and you probably can't use a command to stop it? Tho if it's just a simple command, I'm sure Dean used it for the heck of it, especially since it looks cool as heck, but I digress :V
So wait, are you saying that all those echo things actually don't do anything or change how the song sounds in any way?
Yes (if you disable echo in the player it will sound the same). Maybe the echo was used just for the sound effects? I don't know if it would actually do something to those.
No problem dude, thanks for all your hard work.
It basically disables echo (and it's what the original does), so I could've just used $F0 but I wanted to include the echo for completeness (although I didn't do all the EVOL fades because it would've been too much of a pain).
So wait, are you saying that all those echo things actually don't do anything or change how the song sounds in any way? That they're just shown along with the crazy EVOL fades just for seemingly no reason?
This is just a remarkable effort to port this song to SMW. You've outdone yourself with this one! 5/5
However, around 1:27 on Channel 5 / #4, the notes there are still incorrect.
Thank you for catching that, I've fixed it so the accepted version will have it correct
EDIT: Also, what is the "$F6 $6C $20" used for exactly?
It basically disables echo (and it's what the original does), so I could've just used $F0 but I wanted to include the echo for completeness (although I didn't do all the EVOL fades because it would've been too much of a pain).
However, around 1:27 on Channel 5 / #4, the notes there are still incorrect.
But aside from all that, this is too much for me to describe how perfect this is.
EDIT: Also, what is the "$F6 $6C $20" used for exactly? If I'm correct, it's trying to do something to the Echo-Write or something? Did you have something in mind with it or something?
The port is really good for SNES and does its work and ambience well done.
I just checked and yes lol