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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Details for "Remembering" kaizo blocks
SMW Blocks - "Remembering" kaizo blocks
File Name: "Remembering" kaizo blocks
Added:
Authors: randomdude999
Act As: 25
Includes GFX: No
Description: These are kaizo blocks (aka invisible coin blocks) that, when hit once, will remember being hit and appear as outlined later. Requires UberASM tool.

Requested by MegaNerd14 on Discord.
Tags: lorom, sa-1
Rating: No rating
Download: Download - 4.62 KiB
50 downloads
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Blind Devil
Tested with GPS v1.4.1, UberASMTool v1.4, SNES9x v1.58, in both normal and SA-1 ROMs.

Really nice usage of Conditional Map16 flags for that. By the way, I've removed the duplicated ASM files and also added an .mwl file with preconfigured Conditional Map16 blocks for ease of usage.
Posted by:  Blind Devil - | Link
MarioFanGamer
I remember that worldpeace made similar blocks in one of his KLDC levels.
Posted by:  MarioFanGamer - | Link
ExONightZ
He doesn't show up after he dies or at least I don't show up.
Posted by: ExONightZ - | Link
VoxelRoguery
There should be a "Semi-troll" hack that does stuff like this.
Posted by: VoxelRoguery - | Link
Nadir
This is really cool.
Posted by: Nadir - | Link

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