Views: 943,943,540
23 users online: Alucard648, Arash, autisticsceptile1993, BootaNoBijuu, cangrejo, eduard11, gui, HamOfJustice, hitokage, marioboy10, mateochips, MeNe, Mirann, NewPointless, Olhi, Pongy1980, RZRider,  Sayuri, SimFan96, Taja,  Teows, Tommy89, Vanessa - Guests: 96 - Bots: 244 Users: 52,490 (1,999 active)
Latest: ben3617
Tip: Ask the author for permission before extracting any resources, such as graphics, music, or ASM from a hack or other non-public source (such as SPC files).
Not logged in.
Details for "Remembering" kaizo blocks
SMW Blocks - "Remembering" kaizo blocks Link - Show random
File Name: "Remembering" kaizo blocks
Authors: randomdude999
Act As: 25
Includes GFX: No
Description: These are kaizo blocks (aka invisible coin blocks) that, when hit once, will remember being hit and appear as outlined later. Requires UberASM tool.

Requested by MegaNerd14 on Discord.
Tags: lorom, sa-1
Rating: No rating
Download: Download - 4.62 KiB
Blind Devil
Tested with GPS v1.4.1, UberASMTool v1.4, SNES9x v1.58, in both normal and SA-1 ROMs.

Really nice usage of Conditional Map16 flags for that. By the way, I've removed the duplicated ASM files and also added an .mwl file with preconfigured Conditional Map16 blocks for ease of usage.
Posted by:  Blind Devil - | Link
I remember that worldpeace made similar blocks in one of his KLDC levels.
Posted by:  MarioFanGamer - | Link
He doesn't show up after he dies or at least I don't show up.
Posted by: Qwerty13x - | Link
There should be a "Semi-troll" hack that does stuff like this.
Posted by: VoxelRoguery - | Link
This is really cool.
Posted by: Nadir - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks