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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Details for Sticky Ground
SMW Patches - Sticky Ground Link - Show random
File Name: Sticky Ground
Added:
Version History: View
Authors: WhiteYoshiEgg
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: (Done at Lemonade's Request, but I might as well release it to the public.)

This patch makes Mario unable to move if he's touching the ground, similar to DKC2's Hornet Hole. He can only move if he's jumping. Be sure to check the ASM file for information and side effects!
Tags: lorom, physics, sa-1, sticky
Download: Download - 746 bytes
94 downloads
Screenshots
Image
Erik
Tested with: Asar v1.71; SA-1 v1.32; Lunar Magic 3.04; snes9x 1.60
I'm really conflicted on whether to accept this or not. I ended up going for it, even if I consider it completely useless and even if UberASM code would work the best. Added a screenshot.
Posted by:  Erik - | Link
Meirdent
Updated for Asar and SA-1.
Posted by:  Meirdent - | Link

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