Name: | Customizable Bloody Grinder |
Author: | anonimzwx |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | A grinder that follows the player and can climb walls. It use GFX12 on SP3 and Palette C. You can customize this parameters on the file ".asm": Code ;Constant !Acceleration = $01 ;Acceleration of the sprite !MaxXSpeed = $20 ;$00-$7F right, $80-$FF left !ObstacleJumpSpeed = $F0 ;Speed that use the sprite to climb obstacles (must be between $80 and $FF) !JumpMaxTime = $40 ;Time used for jumps, $40 = 1 sec, $20 = 0.5 secs !JumpSpeed = $C0 ;Speed used to jump (must be between $80 and $FF) !SoundEffectTime = $03 ;$00 = reproduce sound every frame ;$01 = reproduce sound every 2 frames ;$03 = reproduce sound every 4 frames ;$07 = reproduce sound every 8 frames ;$0F = reproduce sound every 16 frames ;$1F = reproduce sound every 32 frames ;$3F = reproduce sound every 64 frames ;$7F = reproduce sound every 128 frames ;$FF = reproduce sound every 256 frames Don't use it with walls that have ceilings on the top, because it will act weird. This sprite was made during a Sprite Creation Workshop Livestream, please read this thread for more information: THREAD |
Tags: | customizable grinder lorom sa-1 |
Comments: | 3 (jump to comments) |
Rating: |
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Comments (3)
Definitely an impressive sprite, the only weird thing to me is that it can be eaten by Yoshi, but I guess that can be easily changed in the json file if one wants to.