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Customizable Bloody Grinder

SMW Sprites → Customizable Bloody Grinder

Submission Details

Name: Customizable Bloody Grinder
Author: anonimzwx
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A grinder that follows the player and can climb walls.

It use GFX12 on SP3 and Palette C.

You can customize this parameters on the file ".asm":

!Acceleration = $01	;Acceleration of the sprite
!MaxXSpeed = $20 ;$00-$7F right, $80-$FF left
!ObstacleJumpSpeed = $F0	;Speed that use the sprite to climb obstacles (must be between $80 and $FF)
!JumpMaxTime = $40	;Time used for jumps, $40 = 1 sec, $20 = 0.5 secs
!JumpSpeed = $C0	;Speed used to jump (must be between $80 and $FF)
!SoundEffectTime = $03 	;$00 = reproduce sound every frame
			 			;$01 = reproduce sound every 2 frames
			 			;$03 = reproduce sound every 4 frames
			 			;$07 = reproduce sound every 8 frames
						;$0F = reproduce sound every 16 frames
						;$1F = reproduce sound every 32 frames
						;$3F = reproduce sound every 64 frames
						;$7F = reproduce sound every 128 frames
						;$FF = reproduce sound every 256 frames

Don't use it with walls that have ceilings on the top, because it will act weird.

This sprite was made during a Sprite Creation Workshop Livestream, please read this thread for more information:

Tags: customizable grinder lorom sa-1
Comments: 3 (jump to comments)
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Comments (3)

 Kevin Link
Tested with: LM 3.04, pixi 1.2.10, SA-1 1.32, Snes9x 1.60. Everything appears to work fine, so accepted.
Definitely an impressive sprite, the only weird thing to me is that it can be eaten by Yoshi, but I guess that can be easily changed in the json file if one wants to.
 Hooded Edge Link
The nightmare is about to begin.
zacmario Link
Makes meatballs outta mario