|Name:||Customizable Bloody Grinder|
|Description:||A grinder that follows the player and can climb walls.
It use GFX12 on SP3 and Palette C.
You can customize this parameters on the file ".asm":
;Constant !Acceleration = $01 ;Acceleration of the sprite !MaxXSpeed = $20 ;$00-$7F right, $80-$FF left !ObstacleJumpSpeed = $F0 ;Speed that use the sprite to climb obstacles (must be between $80 and $FF) !JumpMaxTime = $40 ;Time used for jumps, $40 = 1 sec, $20 = 0.5 secs !JumpSpeed = $C0 ;Speed used to jump (must be between $80 and $FF) !SoundEffectTime = $03 ;$00 = reproduce sound every frame ;$01 = reproduce sound every 2 frames ;$03 = reproduce sound every 4 frames ;$07 = reproduce sound every 8 frames ;$0F = reproduce sound every 16 frames ;$1F = reproduce sound every 32 frames ;$3F = reproduce sound every 64 frames ;$7F = reproduce sound every 128 frames ;$FF = reproduce sound every 256 frames
Don't use it with walls that have ceilings on the top, because it will act weird.
This sprite was made during a Sprite Creation Workshop Livestream, please read this thread for more information:
|Tags:||customizable grinder lorom sa-1|
|Comments:||3 (jump to comments)|
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