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Winter C3 2020 Content Spotlight
MiniMawile303's "Celeste.smc" Demo!
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Song Title

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    Details for Mega Man & Bass - Major Boss Battle
    SMW Music - Mega Man & Bass - Major Boss Battle
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: Mega Man & Bass - Major Boss Battle
    Added:
    Authors: Tamaki
    Insert Size: 0x080C bytes
    Type: Song
    Sample Usage: Many
    Source: Port
    Duration: 0:37
    Featured: No
    Description: A very intense song used for the bosses in the last stages of the game, including King and Wily for some reason.

    It's super intense and it really makes you feel like you're about to fight a very hard boss!
    Tags: boss, final
    Rating: 4.3 (Votes: 4)
    Preview: Play SPC
    Download: Download - 68.63 KiB
    137 downloads
    Smedis2
    mfw dr. wily turns up the brainwashing level
    Posted by: Smedis2 - | Link
    aldin2005
    not bad
    Posted by: aldin2005 - | Link
    bebn legg
    I further lowered the global volume to w135 because it still drowned out sound effects, but this is fine otherwise.
    Posted by:  bebn legg - | Link
    Samantha
    Originally posted by Maxo
    you do realize they're using remote commands to convert those rests to a fading GAIN value right?


    Oh didn't see that, my bad.

    Originally posted by Tamaki
    even though I could make the notes slightly longer and then use the q command to compensate in some channels, that wouldn't help with notes that don't have rests between them, like at the beginning of channel #1


    Ok gotcha.

    Also sidenote my comment about the port sounding stacatto isn't me trying to take away from how accurate this port is, because it's very good. I actually didn't know the SMW sound engine has this problem, so that's good to know.
    Posted by:  Samantha - | Link
    Tamaki
    Originally posted by Samuel
    In theory couldn't you remove some of the small rests (like the r48's on channel #1) to make it sound smoother or am I just an idiot who doesn't know how the SMW sound engine works?

    Aside from what Maxodex said, even though I could make the notes slightly longer and then use the q command to compensate in some channels, that wouldn't help with notes that don't have rests between them, like at the beginning of channel #1.
    Posted by:  Tamaki - | Link
    Maxodex
    Originally posted by Samuel
    In theory couldn't you remove some of the small rests (like the r48's on channel #1)?

    you do realize they're using remote commands to convert those rests to a fading GAIN value right?
    Posted by:  Maxodex - | Link
    Samantha
    Originally posted by Tamaki
    Not much I can do about that unfortunately; the engine we use always has staccato and can't be removed in any way #tb{:(}


    In theory couldn't you remove some of the small rests (like the r48's on channel #1) to make it sound smoother or am I just an idiot who doesn't know how the SMW sound engine works?
    Posted by:  Samantha - | Link
    Maxodex
    who the hell gave this 4 stars? this is literally as spot on as it can possibly get.
    Posted by:  Maxodex - | Link
    Tamaki
    Originally posted by Decoy Blimp
    Feels kind of staccato compared to the original but otherwise great port!

    Not much I can do about that unfortunately; the engine we use always has staccato and can't be removed in any way #tb{:(}
    Posted by:  Tamaki - | Link
    Samantha
    Feels kind of staccato compared to the original but otherwise great port!
    Posted by:  Samantha - | Link

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