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Details for Mega Man & Bass - Major Boss Battle
SMW Music - Mega Man & Bass - Major Boss Battle
File Name: Mega Man & Bass - Major Boss Battle
Added:
Authors: Tamaki
Insert Size: 0x080C bytes
Type: Song
Sample Usage: Many
Source: Port
Duration: 0:37
Featured: No
Description: A very intense song used for the bosses in the last stages of the game, including King and Wily for some reason.

It's super intense and it really makes you feel like you're about to fight a very hard boss!
Tags: boss, final
Rating: 4.3 (Votes: 4)
Download: Download - 68.63 KiB
90 downloads
Smedis2
mfw dr. wily turns up the brainwashing level
Posted by: Smedis2 - | Link
aldin2005
not bad
Posted by: aldin2005 - | Link
bebn legg
I further lowered the global volume to w135 because it still drowned out sound effects, but this is fine otherwise.
Posted by:  bebn legg - | Link
Samuel
Originally posted by Maxo
you do realize they're using remote commands to convert those rests to a fading GAIN value right?


Oh didn't see that, my bad.

Originally posted by Tamaki
even though I could make the notes slightly longer and then use the q command to compensate in some channels, that wouldn't help with notes that don't have rests between them, like at the beginning of channel #1


Ok gotcha.

Also sidenote my comment about the port sounding stacatto isn't me trying to take away from how accurate this port is, because it's very good. I actually didn't know the SMW sound engine has this problem, so that's good to know.
Posted by:  Samuel - | Link
Tamaki
Originally posted by Samuel
In theory couldn't you remove some of the small rests (like the r48's on channel #1) to make it sound smoother or am I just an idiot who doesn't know how the SMW sound engine works?

Aside from what Maxodex said, even though I could make the notes slightly longer and then use the q command to compensate in some channels, that wouldn't help with notes that don't have rests between them, like at the beginning of channel #1.
Posted by: Tamaki - | Link
Maxodex
Originally posted by Samuel
In theory couldn't you remove some of the small rests (like the r48's on channel #1)?

you do realize they're using remote commands to convert those rests to a fading GAIN value right?
Posted by: Maxodex - | Link
Samuel
Originally posted by Tamaki
Not much I can do about that unfortunately; the engine we use always has staccato and can't be removed in any way #tb{:(}


In theory couldn't you remove some of the small rests (like the r48's on channel #1) to make it sound smoother or am I just an idiot who doesn't know how the SMW sound engine works?
Posted by:  Samuel - | Link
Maxodex
who the hell gave this 4 stars? this is literally as spot on as it can possibly get.
Posted by: Maxodex - | Link
Tamaki
Originally posted by Decoy Blimp
Feels kind of staccato compared to the original but otherwise great port!

Not much I can do about that unfortunately; the engine we use always has staccato and can't be removed in any way #tb{:(}
Posted by: Tamaki - | Link
Samuel
Feels kind of staccato compared to the original but otherwise great port!
Posted by:  Samuel - | Link

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