where !Flag is a byte of free RAM defined in the patch.
e.g. !Flag is $14C7
Posted by:
RussianMan -
2019-11-09 11:20:41 AM | Link
I get "define 'flag' wasn't found" when inserting the code posted before in uberasm
Posted by:
Romano338 -
2019-11-09 05:52:05 AM | Link
Use this uberasm code.
Posted by:
RussianMan -
2019-09-06 01:47:24 AM | Link
Originally posted by TheSkillMythos I'm just wondering but how do you set the flag?
I'm wondering the same
Posted by:
Aguni_ -
2019-09-05 08:20:24 PM | Link
I'm just wondering but how do you set the flag?
Posted by:
TheSkillMythos -
2019-08-24 05:05:14 PM | Link
Originally posted by VoxelRoguery Shouldn't this be UberASM?
I made an uberASM version but it turned out that it doesn't work with every sprite.
Posted by:
Darkbloom -
2019-07-29 06:39:48 PM | Link
Tested with : Snes9x 1.60, Lunar Magic 3.04, Asar 1.71
Works fine and seems very useful.
Posted by:
K3fka -
2019-07-28 04:11:32 PM | Link
Great idea
Posted by:
Romano338 -
2019-07-23 07:02:20 PM | Link
uberasm version has some issues.
Posted by:
RussianMan -
2019-07-23 04:03:02 AM | Link
Shouldn't this be UberASM?
Posted by:
VoxelRoguery -
2019-07-23 04:02:16 AM | Link
Follow Us On