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Details for Sprite Underwater Flag
SMW Patches - Sprite Underwater Flag Link - Show random
File Name: Sprite Underwater Flag
Added:
Authors: RussianMan
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Allows to easily set sprites to act like underwater without setting whole level to "underwater" level or use of glitches, through a flag.
Don't forget to enable buoyancy in a level with set flag.

Credit is unecessary.
Tags: lorom, physics, sa-1, sprite
Download: Download - 611 bytes
119 downloads
Screenshots
Image
RussianMan
where !Flag is a byte of free RAM defined in the patch.
e.g. !Flag is $14C7
Posted by:  RussianMan - | Link
Romano338
I get "define 'flag' wasn't found" when inserting the code posted before in uberasm
Posted by: Romano338 - | Link
RussianMan
Code
init:
INC !Flag
RTL


Use this uberasm code.
Posted by:  RussianMan - | Link
Aguni_
Originally posted by TheSkillMythos
I'm just wondering but how do you set the flag?
I'm wondering the same
Posted by: Aguni_ - | Link
TheSkillMythos
I'm just wondering but how do you set the flag?
Posted by: TheSkillMythos - | Link
Darkbloom
Originally posted by VoxelRoguery
Shouldn't this be UberASM?

I made an uberASM version but it turned out that it doesn't work with every sprite.
Posted by: Darkbloom - | Link
K3fka
Tested with: Snes9x 1.60, Lunar Magic 3.04, Asar 1.71

Works fine and seems very useful.
Posted by:  K3fka - | Link
Romano338
Great idea
Posted by: Romano338 - | Link
RussianMan
uberasm version has some issues.
Posted by:  RussianMan - | Link
VoxelRoguery
Shouldn't this be UberASM?
Posted by: VoxelRoguery - | Link

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