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Sprite Underwater Flag

SMW Patches → Sprite Underwater Flag

Submission Details

Name: Sprite Underwater Flag
Author: RussianMan
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Allows to easily set sprites to act like underwater without setting whole level to "underwater" level or use of glitches, through a flag.
Don't forget to enable buoyancy in a level with set flag.

Credit is unecessary.
Tags: lorom physics sa-1 sprite
Comments: 10 (jump to comments)
Download 611 bytes | 204 downloads

Screenshots

Comments (10)

 RussianMan Author Link
where !Flag is a byte of free RAM defined in the patch.
e.g. !Flag is $14C7
Romano338 Link
I get "define 'flag' wasn't found" when inserting the code posted before in uberasm
 RussianMan Author Link
Code
init:
INC !Flag
RTL


Use this uberasm code.
Aguni_ Link
Originally posted by TheSkillMythos
I'm just wondering but how do you set the flag?
I'm wondering the same
TheSkillMythos Link
I'm just wondering but how do you set the flag?
Vivian Darkbloom Link
Originally posted by VoxelRoguery
Shouldn't this be UberASM?

I made an uberASM version but it turned out that it doesn't work with every sprite.
 K3fka Link
Tested with: Snes9x 1.60, Lunar Magic 3.04, Asar 1.71

Works fine and seems very useful.
Romano338 Link
Great idea
 RussianMan Author Link
uberasm version has some issues.
BoxedApplePie Link
Shouldn't this be UberASM?