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Details for samples of insanity
BRR Samples - samples of insanity Link - Show random
File Name: samples of insanity
Added:
Authors: musicalman
Collection: Compilation
Description: A diverse collection of over 780 homemade samples I showed off for summer C3 2019.
Tags: bass, brass, choir, chromatic percussion, guitar, organ, percussion, piano, reed, strings, synth
Download: Download - 1.48 MiB
821 downloads
Fullcannon
Originally posted by Segment1Zone2
Okay, 909 snare 1 (under drum machines) also pops in game, I have no idea why.

Originally posted by musicalman
What emulator are you using?
In any case I'll probably have to reconvert the sample if it's spazzing.

SNES9x 1.60.

Sample popping usually occurs if the samples's waveform clips through the peak, and it translates a weird cracking sound effect,
which is neither emulated on BRR Player nor SPCPlay.
In the case of "909 snare 1.brr", there are two waveform offsets at the very bottom of the spectrum,
thus creating popping as the sample can't collide with offsets outside of it's limiter.
Posted by: Fullcannon - | Link
Segment1Zone2
Okay, 909 snare 1 (under drum machines) also pops in game, I have no idea why.

Originally posted by musicalman
What emulator are you using?
In any case I'll probably have to reconvert the sample if it's spazzing.

SNES9x 1.60.
Posted by:  Segment1Zone2 - | Link
musicalman
Originally posted by Segment1Zone2
No, you can't, in the SPC player I'm using (SPC700) playing the sample doesn't produce any pops whatsoever. It only produces pops in game.

What emulator are you using?
In any case I'll probably have to reconvert the sample if it's spazzing.
Posted by: musicalman - | Link
brickblock369
SNES9x can replicate pops that SPCPlay cannot produce.
Posted by: brickblock369 - | Link
Segment1Zone2
Originally posted by musicalman
Weird. Can you reproduce this with an spc in a certain player?

No, you can't, in the SPC player I'm using (SPC700) playing the sample doesn't produce any pops whatsoever. It only produces pops in game.
Posted by:  Segment1Zone2 - | Link
musicalman
Originally posted by Segment1Zone2
Seems like kick 3 alt (small) (found under electronic drums) produces pops in game.

Weird. Can you reproduce this with an spc in a certain player?
Posted by: musicalman - | Link
Segment1Zone2
Seems like kick 3 alt (small) (found under electronic drums) produces pops in game.
Posted by:  Segment1Zone2 - | Link
musicalman
No updates since initial release yet.
Posted by: musicalman - | Link
qantuum
that's fun, first time I've found this was on the forum. I'll ddl it and see if there is any update I'd missed. Thanks, it has proved so useful to me thus far.
Posted by: qantuum - | Link
Jead
this pack is soooo useful <3
Posted by: Jead - | Link
RowanDDR
Grrreat.
Posted by: RowanDDR - | Link
wossname
nice work musicalman! how did you decide what sample rate to sample each patch at (for example, I see some in the 4k range and some in the 60k range - quite a wide variety!)? And what software did you use to find/set the loop points?
Posted by: wossname - | Link
Dippy
this pack is gr8 m8 i r8 8/8
Seriously though, this pack is great, i've already used some of the samples here in my Spelunky ports, and I plan to use them more in the future.
Posted by: Dippy - | Link
zacmario
Hm yeah oddly enough they can't be rated. Well 5 stars anyways!
Posted by: zacmario - | Link
musicalman
Hmm, I don't think brr samples can be rated.
Posted by: musicalman - | Link
KPhoenix
BRUH WHY CANT I RATE THIS
Posted by:  KPhoenix - | Link
Klug
FINALLY! ShinmyoumaruHappy
Posted by: Klug - | Link
Nanako
That's nice! I will see what place I can use them.
Posted by:  Nanako - | Link

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