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samples of insanity

BRR Samples → samples of insanity

Submission Details

Comments (18)

Fullcannon Link
Originally posted by Segment1Zone2
Okay, 909 snare 1 (under drum machines) also pops in game, I have no idea why.

Originally posted by musicalman
What emulator are you using?
In any case I'll probably have to reconvert the sample if it's spazzing.

SNES9x 1.60.

Sample popping usually occurs if the samples's waveform clips through the peak, and it translates a weird cracking sound effect,
which is neither emulated on BRR Player nor SPCPlay.
In the case of "909 snare 1.brr", there are two waveform offsets at the very bottom of the spectrum,
thus creating popping as the sample can't collide with offsets outside of it's limiter.
 Segment1Zone2 Link
Okay, 909 snare 1 (under drum machines) also pops in game, I have no idea why.

Originally posted by musicalman
What emulator are you using?
In any case I'll probably have to reconvert the sample if it's spazzing.

SNES9x 1.60.
musicalman Author Link
Originally posted by Segment1Zone2
No, you can't, in the SPC player I'm using (SPC700) playing the sample doesn't produce any pops whatsoever. It only produces pops in game.

What emulator are you using?
In any case I'll probably have to reconvert the sample if it's spazzing.
brickblock369 Link
SNES9x can replicate pops that SPCPlay cannot produce.
 Segment1Zone2 Link
Originally posted by musicalman
Weird. Can you reproduce this with an spc in a certain player?

No, you can't, in the SPC player I'm using (SPC700) playing the sample doesn't produce any pops whatsoever. It only produces pops in game.
musicalman Author Link
Originally posted by Segment1Zone2
Seems like kick 3 alt (small) (found under electronic drums) produces pops in game.

Weird. Can you reproduce this with an spc in a certain player?
 Segment1Zone2 Link
Seems like kick 3 alt (small) (found under electronic drums) produces pops in game.
musicalman Author Link
No updates since initial release yet.
qantuum Link
that's fun, first time I've found this was on the forum. I'll ddl it and see if there is any update I'd missed. Thanks, it has proved so useful to me thus far.
Jead Link
this pack is soooo useful <3
RowanDDR Link
Grrreat.
wossname Link
nice work musicalman! how did you decide what sample rate to sample each patch at (for example, I see some in the 4k range and some in the 60k range - quite a wide variety!)? And what software did you use to find/set the loop points?
Dippy Link
this pack is gr8 m8 i r8 8/8
Seriously though, this pack is great, i've already used some of the samples here in my Spelunky ports, and I plan to use them more in the future.
zacmario Link
Hm yeah oddly enough they can't be rated. Well 5 stars anyways!
musicalman Author Link
Hmm, I don't think brr samples can be rated.
 KPhoenix Link
BRUH WHY CANT I RATE THIS
Klug Link
FINALLY! ShinmyoumaruHappy
 Nanako Link
That's nice! I will see what place I can use them.