Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.
Notes on different emulation cores:
LMSW uses a libretro to run the game. It will try to load retro.dll which by default is snes9x 1.59.2. If you want a different core replace retro.dll with a different file (either the 1.53 version provided or another libretro core) LMSW will then try to load this file instead of the original.
So the default is snes9x 1.59.2 but you can change it if you want
any way to increase the frames per second? also I noticed while testing 105 that the cave section of the level displays a slightly incorrect palette. Just an observation.
- Framerate can be increased by editing LM's animation rate settings. That's in Options -> Change Animation Rate. The default is 15 FPS for some reason...
- The incorrect palette seems to be LM's editor, actually. The emulator shows the correct one. Not too much of a difference tho