Banner
Views: 794,212,076
Time:
6 users online: Infinity, Osaka_OSK, Roberto zampari,  RussianMan, scratch, WhiteYoshiEgg - Guests: 22 - Bots: 190 Users: 41,451 (1,504 active)
Latest: rahukkunar202
Tip: Ask the author for permission before ripping graphics from their hack.Not logged in.
Details for Sprite turn fix
SMW Patches - Sprite turn fix
File Name: Sprite turn fix
Added:
Authors: Darolac
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch fixes the way some sprites turn around to face Mario a fixed number of frames, without taking into account if they are facing Mario already or not (which leads to an unpredictable behaviour) by effectively checking if they face Mario or not and only increasing the counter in the later (the counter also resets whenever they face Mario). It also allows to customise the number of frames to wait before turning to face Mario for each sprite.

The first screenshot shows what can happen in the vanilla game and the second the fixed behaviour.

Note that this patch changes the way some sprite tables work for those sprites, using in some cases unused ones.
Tags: counter, lorom, physics, sa-1, sprite, timer, timing
Download: Download - 1.27 KiB
49 downloads
Screenshots
Previous 
 Next
K3fka
Tested with: Snes9x 1.60, Lunar Magic 3.04, Asar 1.71. Tested both with and without SA-1 pack 1.32.

Works well. A subtle change, but the vanilla behavior seems weird now that I notice it.
Posted by:  K3fka - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG