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Details for JTTMK 3 - Mario and Moonlight's Quest
Super Mario World Hacks - JTTMK 3 - Mario and Moonlight's Quest
File Name: JTTMK 3 - Mario and Moonlight's Quest
Added:
Version History: View
Authors: Sayuri
Demo: No
Featured: No
Length: 35 exit(s)
Difficulty: Normal
Description: Mario and his new companion Moonlight are storming a floating fortress when they discover that King Boo is back and with a vengeance. This time, he has kidnapped Kirby from Planet Popstar and is using his body for some nefarious purpose! With some unexpected allies met along the way, Mario and Moonlight are determined to make this the journey that will destroy the wicked Boo once and for all, and to hopefully save the pink puffball as well.


For a complete list of changes in this version, check out the changelog included in the ZIP!
Tags: asm, bosses, custom characters, exgfx, music, story, traditional
Rating: 5.0 (Votes: 1)
Download: Download - 1.34 MiB
557 downloads
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NatsuFireball
Oh, no problem =]

But don't feel bad about that, it is indeed sometimes very difficult for native to realize the difficulty/literary aspect of some words.

If I was to make a hack in my language, I may also use some tough words without even thinking of it ^^

Thank you very much for taking that into account though =]

I can't wait for your next JTTMK hack ^^


Posted by: NatsuFireball - | Link
Sayuri
Honestly, that never really came to my mind when I wrote the story... but you're definitely right. I apologize for the trouble you had reading some of the dialogue! I feel bad now... but I will take this into account while working on the next project I'll release here.

Thank you very much for letting me know #smw{:peace:}
Posted by:  Sayuri - | Link
NatsuFireball
Thank you for you help =] However, I was finally able to find the last key before reading help (it is the #6 in your list and is indeed the best hidden one ^^)

I would just tell you a last thing I forgot in my last post : as we can see in game text, you have a high english mastering level, which is surely a wonderful ability. However, in your game you put a very large amount of text (because of the scenario). This is not a bad thing at all, but the fact that you use difficult/refined/slang vocabulary very often (for example : balderdash, slammer, mosey, unfathomable, nigh, etc...) may be very difficult to understand for non-english (maybe even non US) players.

I am a non-english native but learned english at school and continue to learn new things every day, and I really like to learn some new words while playing a game. However, in your game plenty of texts contain uncommon vocabulary words (for me, but surely for others too), ending me searching for long minutes on online translators, which broke a little the joy of the scenario.

I am not telling you to write your text to fit non-english native players and/or weaker ones as english is the official language and we have to be strong enough to understand it. However, as there is a very large amount of text maybe would you, in a future game, just lower a bit the vocabulary level ? Doing this your game would for sure become even more enjoyable for all the community =]

But let me thank you again for all your work, it is awesome =]
Posted by: NatsuFireball - | Link
Sayuri
Thanks for the kind words! I appreciate it #tb{:j}

For the Nine Strange Keys, I might have a feeling on the one you're missing. I might as well put this here now, but for anyone else, try not to look unless you're really having trouble finding them!

The Nine Strange Key Locations:


In order, from world 1 to world 6:

1. Cloudrun Mountain - The cold part of the pipe near the midway point.

2. House of Spooks - Left of the level entrance.

3. Beachy Blues - To the top right of the note blocks.

4. Underground Factory - The end of the level. There's two ways to get to it, though one is easier than the other.

5. Swampy Spelunking - At the beginning of the cave section.

6. #3 A Maniacal Mech - In the second room, near the Dry Bones.

7. DeDeDe - In the middle, up a vine.

8. #4 Elite 3 - Greely - Near the midway point.

9. System Heating - Above the level entrance.

Posted by:  Sayuri - | Link
NatsuFireball
A wonderful game with a great story and very nice ideas, especially the implication of the 4 bosses once beaten, witch adds a very cool note to the story.

The fact that we play alternatively as Moon and Mario is very fun too =] and the game is so well designed !

I was able to find all 35 exits but I missed one key... I replayed all the levels but couldn't find it. I surely couldn't find it, but may there be a problem with this last key ? Indeed, all keys are quite easily findable as there are visual clues in the levels to find them, but this last one ? Maybe in the last ghost house, there are some low platforms under the upper ground(where fishing boo is), but there is nothing to collect here ? I am quite sad as I couldn't 100% the game due to this...

But overall it is very well made, so much work put in it ! Maybe just considering put a little tag in levels names containing a key ? ^^

10/10 (5 stars) Thank you very much =]
Posted by: NatsuFireball - | Link

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