Name: | JTTMK 3 - Mario and Moonlight's Quest |
Author: | Sayuri |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 35 exit(s) |
Type: | Standard: Normal |
Description: | Mario and his new companion Moonlight are storming a floating fortress when they discover that King Boo is back and with a vengeance. This time, he has kidnapped Kirby from Planet Popstar and is using his body for some nefarious purpose! With some unexpected allies met along the way, Mario and Moonlight are determined to make this the journey that will destroy the wicked Boo once and for all, and to hopefully save the pink puffball as well. For a complete list of changes in this version, check out the changelog included in the ZIP! |
Tags: | asm bosses custom characters exgfx music story traditional |
Comments: | 15 (jump to comments) |
Rating: |
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1.34 MiB | 3,985 downloads
Comments (15)
Otherwise, loved it. 5/5
Moonlight is a cute character, and it's refreshing to see a romhack without bowser (I'm just done fighting him as a final boss, he's done so much in romhacks and mario games in general that he's just an anticlimax)
I couldn't figure out how to get to the house on the first world, I tried every pipe?
Also I didn't get every secret key, I imagine it opens a new world/level?
My only complaint would be... the fire guys in the forest level on the first world are a bit on the difficult side for a world 1 enemy. That's really it! The story, level design and music were great!
Shame Mario Makers don't offer the freedom to make OC's and original backgrounds/sprites. This romhack is a great example of something mario makers just can't do.
But don't feel bad about that, it is indeed sometimes very difficult for native to realize the difficulty/literary aspect of some words.
If I was to make a hack in my language, I may also use some tough words without even thinking of it ^^
Thank you very much for taking that into account though =]
I can't wait for your next JTTMK hack ^^
Thank you very much for letting me know
I would just tell you a last thing I forgot in my last post : as we can see in game text, you have a high english mastering level, which is surely a wonderful ability. However, in your game you put a very large amount of text (because of the scenario). This is not a bad thing at all, but the fact that you use difficult/refined/slang vocabulary very often (for example : balderdash, slammer, mosey, unfathomable, nigh, etc...) may be very difficult to understand for non-english (maybe even non US) players.
I am a non-english native but learned english at school and continue to learn new things every day, and I really like to learn some new words while playing a game. However, in your game plenty of texts contain uncommon vocabulary words (for me, but surely for others too), ending me searching for long minutes on online translators, which broke a little the joy of the scenario.
I am not telling you to write your text to fit non-english native players and/or weaker ones as english is the official language and we have to be strong enough to understand it. However, as there is a very large amount of text maybe would you, in a future game, just lower a bit the vocabulary level ? Doing this your game would for sure become even more enjoyable for all the community =]
But let me thank you again for all your work, it is awesome =]
For the Nine Strange Keys, I might have a feeling on the one you're missing. I might as well put this here now, but for anyone else, try not to look unless you're really having trouble finding them!
The Nine Strange Key Locations:
In order, from world 1 to world 6:
1. Cloudrun Mountain - The cold part of the pipe near the midway point.
2. House of Spooks - Left of the level entrance.
3. Beachy Blues - To the top right of the note blocks.
4. Underground Factory - The end of the level. There's two ways to get to it, though one is easier than the other.
5. Swampy Spelunking - At the beginning of the cave section.
6. #3 A Maniacal Mech - In the second room, near the Dry Bones.
7. DeDeDe - In the middle, up a vine.
8. #4 Elite 3 - Greely - Near the midway point.
9. System Heating - Above the level entrance.
The fact that we play alternatively as Moon and Mario is very fun too =] and the game is so well designed !
I was able to find all 35 exits but I missed one key... I replayed all the levels but couldn't find it. I surely couldn't find it, but may there be a problem with this last key ? Indeed, all keys are quite easily findable as there are visual clues in the levels to find them, but this last one ? Maybe in the last ghost house, there are some low platforms under the upper ground(where fishing boo is), but there is nothing to collect here ? I am quite sad as I couldn't 100% the game due to this...
But overall it is very well made, so much work put in it ! Maybe just considering put a little tag in levels names containing a key ? ^^
10/10 (5 stars) Thank you very much =]
so, it's finally here! I'm sure I'll enjoy,like I enjoyed that demo
hack begins interessting, but i give it up!
The firt level from the second world, that extremly bad jumping fish part at the end. I did it!
But then, the next level with the ghost lakitu... long level, ghost lakitu at the end, no midpoint. 1 (!!) powerup.
And there is more:
Flaws in Level Design...
But some Parts were fun.
Come on, i give u 3 stars, BEACAUSE i neverd finished it, and so... its not fair.
This was an alright hack. Mainly, I'd say it needs a bit of polish here and there, some levels were more empty than others, and others were on the short side, so just keep that in mind for the future. You fixed the major issues, so this is definitely acceptable.
Keep getting better, it'll be nice to see how you move on from here.
edit: update submitted; please download that one instead of this one!.
It took until a few days ago for me to realize the weird garbage-tile errors with the sprites, among other bugs.
Well, I feel like an idiot for not realizing them earlier and I apologize for leaving such trivial errors in the hack. I'm gonna submit and update very soon to fix it and some other stuff.
Firstly the main enemies, koopas, goombas, spinies, when killed with a cap, sliding or a thrown object all flicker through random graphics which is fairly distracting.
Secondly the hack feels like it falls into the lack of motivation category as it starts off very strong and the levels are a good length but towards the end they seem to be filler and super short or are purely just there for story and nothing more.
It was still fun to play through but could use a bit more added to it and some levels reworked to make them match with how the game started.
-Your custom character.
-Custom musics used.
-Kirby's Superstar universe.
-The story is cool, a quite short but cool ^^
-Your custom Boss.
I disliked:
-Levels or castles with just the storyline... (blah blah blaaah ^^)
-No custom Mario character (Moon is so cool but Mario.. it's SMW Mario ^^)
-Plat level design on many levels (except the final world !)
-Too simply overworld.
I notice you for some cutoffs and sprites garbages.
Overall: It's a great short hack with a great story but some many problems and it could be have better GFX and level design.
3/5
(Sorry for mistakes, my english level is low, so looow ^^)