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Tip: Doors and pipes act strange near screen boundaries. See this to avoid strange issues.
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Details for Smoke Sprite High Bytes v1.3
SMW Patches - Smoke Sprite High Bytes v1.3 Link - Show random
File Name: Smoke Sprite High Bytes v1.3
Version History: View
Authors: MarioE, Tattletale
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch adds a high byte for the X and Y positions of smoke sprites, enabling you to easily use them without worrying about them possibly appearing onscreen when they should not be.

See the readme for more details and some example code.

Note that there may be some incompatibilities with existing resources that use smoke sprites, but it should be easy to modify them to work with this patch.

This version fixes a glitch that allowed smoke sprites with Y positions that were too high appearing.

Fixed a bug with tide l3 interaction not spawning splash + not pushing / stopping the player.

Fixed a bug with fastrom that caused the torpedo ted's smoke to be placed wrong.

SA-1 compatible. Read the header comment in the patch, however for 'specifics'.
New High byte sets for: end level smoke, reznor bridge / summo bro, morton/roy/ludwig death animation
Fixed a bug with motors in general that would displace the smoke for 00F2, instead of FFF2.
Added some minor comments at least for each hijack.
Tags: lorom, sa-1, smoke sprites
Download: Download - 5.40 KiB
Tested With:
-Lunar Magic 3.03
-SNES9X 1.60
-Asar 1.71
-SA-1 1.32

Good bug fix for a bug fix. No issues found, accepted.
Posted by:  RussianMan - | Link

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