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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Fling Blocks
SMW Sprites - Fling Blocks
File Name: Fling Blocks
Added:
Version History: View
Authors: Mandew
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Fling Blocks will activate, and fling Mario or sprites upwards upon contact.

When flinging Mario, the Fling Blocks will not stop spinning until he touches the ground. When flinging sprites, the Fling Blocks will spin for 15 frames. None can interact with Fling Blocks are they are spinning.

Also included is a Red Fling Block variation, to insert with "fling_blocks_red.cfg". Red Fling Blocks only get activated by sprites, and Mario can use it as a sprite platform.

Now PIXI compatible.
Tags: boost, double jump, fling, fling upwards, interaction, lorom, sa-1, sprite platform
Rating: No rating
Download: Download - 5.24 KiB
59 downloads
Screenshots
Image
Major Flare
Tested with: PIXI 1.2.10, LM 3.04, ZMZ 1.08 and SA-1 1.32

Accepted.
Posted by:  Major Flare - | Link

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