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Tip: Try playing around with the Horizontal Level Settings in Lunar Magic. You can create some uniquely-designed levels unlike anything seen in the original Super Mario World.
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Details for Punchy
SMW Sprites - Punchy Link - Show random
File Name: Punchy
Version History: View
Authors: Mandew
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: v1.1

Punchy punches Mario and sprites away.

Comes in 4 different colors.
Red is standard, punches sprites away strongly.
Blue is weaker than red.
Green sort of "pulls" towards the edge.
Yellow flings higher, but not as far.

8 config files, two for each color (left/right).

Sprite includes an exceptions table (in binary) that can disallow Punchy's interactions with other sprites (1 bit per sprite. There is 1 bit for each sprite in each group.) Bits for vanilla sprite interactions are already set deliberately, based on testing (set to ignore sprites that do not seem to be having any effect from getting punched).

Now PIXI compatible.
Tags: boxing, lorom, movement, pacifist, punchy, sa-1
Rating: No rating
Download: Download - 8.67 KiB
The one problem I've found when playing hacks with this mechanic is that the punchy glove hitbox is just a bit too large and can lead to some jumps feeling inconsistent based on where you trigger it.

Also, sometimes the punchy glove will trigger but mario won't be launched, presumably because the hitbox is triggered but the glove sprite doesn't collide with the mario sprite.

Other than that, a good and clever sprite. : )
Posted by: BreadWheatmann - | Link
Major Flare
Tested with: PIXI 1.2.10, LM 3.04, ZMZ 1.08 and SA-1 1.32.

Accepted as is.
Posted by:  Major Flare - | Link

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