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Fireball Kill Enemy Respawn Fix

SMW Patches → Fireball Kill Enemy Respawn Fix

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Comments (4)

Thiago678 Link
Originally posted by Maarfy
A fine update! Take note that Koopas interact with this patch somewhat unintuitively - if the player stomps on a Koopa and knocks it out of its shell, burning the Koopa but not the shell will allow the sprite to respawn. This is due to the game recognizing the shell as the "original" Koopa, and is not a shortcoming of this patch.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.

Yes,Maarfy.But we need a (kind of patch) that makes the koopa die when Mario stomps and kills the koopa.
Maarfy Link
A fine update! Take note that Koopas interact with this patch somewhat unintuitively - if the player stomps on a Koopa and knocks it out of its shell, burning the Koopa but not the shell will allow the sprite to respawn. This is due to the game recognizing the shell as the "original" Koopa, and is not a shortcoming of this patch.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.
HammerBrother Link
OOF. (GHB dies, falling off screen)

I didn't know there exist a RAM (not to be confused with $7E1938) that is a sprite table that deals with $7E1938.
 Erik Author Link
Technically not a remoderation, however it would obsolete this patch in case this patch is approved. Mine doesn't waste sprite slots to fix this issue, as that just causes more issues. I just mark the table at $161A to indicate the sprite in said slot shouldn't be reloaded.