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Details for Fireball Kill Enemy Respawn Fix
SMW Patches - Fireball Kill Enemy Respawn Fix Link - Show random
File Name: Fireball Kill Enemy Respawn Fix
Added:
Authors: Erik
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes a bug where if you don't collect the coin after killing an enemy with a fireball, the enemy will respawn when the player scrolls offscreen, then back.
Tags: coin, fireball, lorom, respawn, sa-1
Download: Download - 666 bytes
100 downloads
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Thiago678
Originally posted by Maarfy
A fine update! Take note that Koopas interact with this patch somewhat unintuitively - if the player stomps on a Koopa and knocks it out of its shell, burning the Koopa but not the shell will allow the sprite to respawn. This is due to the game recognizing the shell as the "original" Koopa, and is not a shortcoming of this patch.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.

Yes,Maarfy.But we need a (kind of patch) that makes the koopa die when Mario stomps and kills the koopa.
Posted by: Thiago678 - | Link
Maarfy
A fine update! Take note that Koopas interact with this patch somewhat unintuitively - if the player stomps on a Koopa and knocks it out of its shell, burning the Koopa but not the shell will allow the sprite to respawn. This is due to the game recognizing the shell as the "original" Koopa, and is not a shortcoming of this patch.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.
Posted by:  Maarfy - | Link
HammerBrother
OOF. (GHB dies, falling off screen)

I didn't know there exist a RAM (not to be confused with $7E1938) that is a sprite table that deals with $7E1938.
Posted by: HammerBrother - | Link
Erik
Technically not a remoderation, however it would obsolete this patch in case this patch is approved. Mine doesn't waste sprite slots to fix this issue, as that just causes more issues. I just mark the table at $161A to indicate the sprite in said slot shouldn't be reloaded.
Posted by:  Erik - | Link

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