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Details for Instant Item Box v1.4
SMW Patches - Instant Item Box v1.4
File Name: Instant Item Box v1.4
Added:
Version History: View
Authors: AxemJinx, Erik, ShUriK KiD, imamelia
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes the following changes:
- The item box only activates when the player presses Select, even when getting hit.
- The powerup is granted instantly instead of falling from the box.

Full credits and version history are in the file.

v1.4 (Erik)
-----------
- Added SA-1 and Asar support.
- Rewritten a chunk of the patch to use pointers; it's not necessarily faster, but that way the user will be able to expand this for, eg. custom powerups with more ease.
Tags: item box, lorom, powerup, sa-1
Download: Download - 1.39 KiB
64 downloads
Screenshots
Image
Erik
Originally posted by Fermín Acosta Jr.
It wont work with powerups 3.3.4

yeah you'd have to add support for it manually by yourself, as i said.
Posted by:  Erik - | Link
Fermín Acosta Jr.
It wont work with powerups 3.3.4
Posted by: Fermín Acosta Jr. - | Link
Meirdent
Tested with Asar v1.71, Lunar Magic 3.04, SA-1 Pack v1.32, Snes9x v1.55. The change made to include pointers is really nice. Works as intended.
Posted by:  Meirdent - | Link
Erik
I'm not sure if I quite understand what you mean. Are you asking for a way to make a power up not replace another if the item box is already occupied? Or something completely different?
Posted by:  Erik - | Link
Hooded Edge
Nice, but instead of disabling the mushroom to replace the item box, is there a way to make the fire flower & cape not go in at all?
Posted by: Hooded Edge - | Link
Erik
Remoderated.
Tested with: Asar v1.71; SA-1 v1.32; Lunar Magic 3.04; snes9x 1.60
I actually ended up rewriting a good chunk of this patch. It wasn't particularly bad per se... but the new method will allow the user to more easily expand for, say, more powerups. And besides many users were complaining about crashes whereas this one didn't crash on me.
Posted by:  Erik - | Link

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